Showing posts with label body. Show all posts
Showing posts with label body. Show all posts

Wednesday, October 20, 2010

Its a plastic world out there

There are too much plastic in our society, worst its can be found on our daily food consumption everyday. Plastic is not something that our body can digest nor have any useful property into our system. It can cause intestine twisting, ulcer or worse cancer if the plastic successfully disintegrate into smaller particle able to sip though our body tissue and into our blood vein. In real world plastic is used to preserve food cosmetically to increase sales profit by long run but at the same time risking having food hazard to consumer health. This week i accidentally ate what can possibly be a plastic coating to coat sausages rather than natural layer of consumable gelatin. So i ate two of it until i realized my sister warn me to remove those plastic coatings the next day later. Puzzled and stunned i was shock to realized how such thing that looks very consumable everyday item can be plastic when common sense says you could. Worse i deep fried it and i knew the plastic already melted with the meat and i consumed. Well i hope my body could withstand such abuse from tainted hazardous food. 5 days later when having breakfast in the city the same sausages with plastic coatings found inside the food as i could feel it seems too hard to tear down the meat. OMG! plastic seems to be every where and part of normal life which no one seems to notice. I hate to knew the fact that food produces seems to ignore safe food consumption but instead get over high volume of profit through easy and fast production. Sucks indeed.. i should get back to the kitchen and make my own food.

Saturday, February 09, 2008

PART 27: Rear texturing work

I've just 50% complete doing texturing work for rear vehicle models. Picture as shown before and after. Lots of decaling and shading work. Each side took estimated 10 hours to work on for the 2nd layer. Expected to have more than 300 layer for this texture models. I'm using old COREL tools for this texturing job. The models looks more alive and real after layer and layers of texture work.

PART 26: Texture templating done! Next step


After paint coating the models and photopainting the models body finally we got a clean basic texture templates ready for detailed texturering and decoration. But i have to put another step that is UV mapping first to map or wrap the texture on the models body meshes. This need to be accurately place properly. A good UV mapping will produce smooth proper reflection surface when shiny render are projected on real 3d scene generated by either game engine or the 3d program itself. On the texture there are 7 panels on the models need to be UV mapped. Normal modeler just simply mapped it using grid style, i'm however using point to point wireframe mapping which is 100% more accurate then conventional UV mapping with is good for variable texture sizing shift when other modeler try to convert this models into various texture size and resolution. Ok lets get on with it!...

Wednesday, February 06, 2008

PART 20: Body mesh revision.

Well i think thats about it for the early phase of the truck construction. I'm now checking for any missing meshes, defects or anything that is out of my design spec. If everthing looks ok and perfectly done on haf side of the body and parts meshes then we can continue to another phase of detaching surface for vertex surfacing finishing and created duplicate on half side of the body and parts. I can't wait to finish it up because this is the part where we can see the 1st drafted glimpse this unnamed super truck.