Showing posts with label render. Show all posts
Showing posts with label render. Show all posts

Tuesday, January 19, 2010

ATI graphics major problemo. Nvidia is vice versa but still a problemo..


I didn't say the ATI hardware suks but the the graphics are very not so realistic in rendering. Color too strong and still jaggy despite having to turn it to the max. However Nvidia is vice versa, its graphics are very much realistic in rendering and color but the hardware are very fragile to heat and overloaded GPU/RAM. Throughout my entire life i have my first respect to ATI graphics in the late 90's when DX7 was very much hardware utilized for soft render without TNL. Then came NVIDIA TNT with TnL with more life like graphics. Until present day i've burned 6 pieces of NVIDIA graphic cards just because of rendering my 3d works, i did not even Over Clock for gaming yet...actually i hardly play any games. However no hardware failure problem for ATI just the poor graphics i have to live with it. My last project rendered with Nvidia was "EXAGE" models, everything before it also have smooth render and in game looks..perfect Anti-aliasing. "XAVAGE" project was on ATI hardware....yes you can see all the rendering and screenshots isn't on par with Nvidia render as you can compare from several screen shot from my projects. ouch!
However I would thank to ATI today because the still making AGP slot support for older pc which is now i'm survive because of it. If i'm loaded with huge budget i'll get back to Nvidia

Thursday, April 24, 2008

ZEN MAXXIMUS in trackmania thanks to ChaZ!


This is awesome! Again thanks to Chaz he did great work porting and converting my models into Trackmania game. And he also have great intro posing shots which looks like a scene from advance graphical comic book rendering! i love it. Glad to have him around grab some models and make it available to Trackmania. Thumbs up again to ChaZcaTriX. Now everyone around the planet can enjoy. You can download Trackmania version of ZEN MAXXIMUS here: http://www.trackmania-carpark.com/car.php?id=1183

Tuesday, April 22, 2008

NVIDIA pumping raw power!! heavy rendering and texturing in progress.



Once again i need help from another additional monitor to handle "spanning rendering" which works as to handle left side horizontal body work for this car since the body is horizontally long required for high resolution texturing and detailing works on 3d modeler and photopaint. Right now you're looking on 3rd layer texturing where it comes out chrome effect, shiny and looks very silverish bling bling...which make my texture works easier to determine which surface contour need to be edit. At the same time i better watch out for any vertices/face brakage which spoils the surface smoothness. Basicly all my model creation will born with grey/silver color on its body which is easier for later texture editing and decaling works. Note that when reaching this part of the process i need to use extremely quality and high performance graphic cards to create quality and smooth models texture output. Also extensive use or RAM memory required to pump up and swap max multiple layer of 2048 x 2048 raw texture size. Thanks to NVIDIA, the job went smooth. I really missed those original graphic card given specially from NVIDIA HQ SANTA CLARA, was totaly toasted and manage to survive in the making of "NEMIXIS" models a year before.

Saturday, March 22, 2008

X3-SIXTY in Need for speed most wanted




Check out Mr. Mclaren_3dcm conversion work at this links:
http://www.nfscars.com/file/view/mostwanted/8070.aspx
Its looks better rendered in latest game engine like NFSMW rather than plain Z-modeler like i used to render pose it. A great work conversion work by Mclaren_3dcm and best kept original unlike most converter out. Thanks. I hope he can convert my next models which is the version number 20 aka muscle car in NFSMW end of this month. Stay tuned.

Friday, February 08, 2008

PART 24: Complete branding and frontal radiator intake grilling

Ok! i've just completed adding branding emblem on front and rear also added front radiator grilling to add cool factor appearance of a 4x4 off-roader. Its time for to to go next step higher! Today should concentrate on texture rendering! Discover my secret recipe!...ooppss!