Oh yes, VEXUVIUS development is back on track again from a long break. Guess what....i made some major changes to the rear roof of the model meshes since i had bad feeling about the original design. Plus possibility of having two door type SUV than 4 door as planned earlier. Visit my website at http://www.supermotoxl.com under Development page for more info.
Showing posts with label zmodeler. Show all posts
Showing posts with label zmodeler. Show all posts
Thursday, April 01, 2010
VEXUVIUS: TOYOTA CALDINA styled hatch lback?
Oh yes, VEXUVIUS development is back on track again from a long break. Guess what....i made some major changes to the rear roof of the model meshes since i had bad feeling about the original design. Plus possibility of having two door type SUV than 4 door as planned earlier. Visit my website at http://www.supermotoxl.com under Development page for more info.
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Tuesday, February 09, 2010
VEXUVIUS: The Promising lead




After weeks building a model without a blueprint project VEXUVIUS manage to take off on smooth air. The upcoming 4WD off-roader and rock crawler design went well and today i manage to release first glimpse of raw 3d wireframe meshes of actuall looks of VEXUVIUS. Rigid, tougher looks, solid and brutal. The design have both modern touch and solid harsh off-roading built. I expect VEXUVIUS will be completed a month or less. However you can view live progress of VEXUVIUS development at my design website at: http://www.supermotoxl.com under Development page.
Wednesday, November 18, 2009
Custom Rock crawler in 4x4 EVOLUTION?

There’s high possibility a Rock Crawler model is to be built but I’m not sure if its an R/C scale 1/10 models or actual real scale 1/1 vehicle. My outdoor activity with crawler models inspired me to create one since these stuff are technically challenging both driving and building it.
Monday, September 14, 2009
Week 5..no z-modeler
After long break i still not in the mood to stick my butt infront of the computer and whizz my mouse around on z-modeler 3d tools. Something tells me i should take more rest enjoying myself with other stuff first until some sparks of ideas get me going back again. Anyways everyday been busy around doing some designs, graphics, sites and some custom model building for clients. I wish there were at least 48 hours per day, 12 working hours, 2 hour for meal, 9 hours sleep and the rest will be my design hobby. Hmmmm.... put that on my afterlife wish list.
Saturday, August 22, 2009
Building the Ipod killer

So what's up with me doing stuff very late at night when everyone still sleeping? "I'm building a super prototype handheld device that can kick IPOD, Nokia or what every handheld, pda or what so ever in the market. Still in production so can't say much right now.
Wednesday, August 12, 2009
4x new wheel designs for XAVAGE and X3-SIXTY
Being bored on the desktop i'm messing around with Z-modeler see if i could come out another additional idea to design wheelsets for both "XAVAGE" and the good old shorty "X3-SIXTY" models using same design falnge pattern both inverted and vice versa looks. So i made 4x units with different looks. I haven't reach the texture UV Mapping yet but shown here is drafted design for all four unit. I try to maintain the same design taste for the wheel flange just like used on previous 1st batch of X3-Sixty and early version of XAVAGE with "half-wall straight face" design. Buts its harder to create perfection taste on its looks than just imagine about it. I'll see hoe it goes on the next step after UV MAP process.






Sunday, July 12, 2009
XAVAGE: MAJESTIC Edition


This is an early previewed special edition street series XAVAGE previewed. Red gold anodized metal series only in limited. MAJESTIC Edition was first introduced in CYBORX for online racing in 2006, There were only 5 models was made for privelleged teams. The race themed now applied to XAVAGE to revive back glories of the year 2006 online races in 4x4evo1/evo2. Head over to my website at http://4x4evo.net/smxl or http://www.geocities.com/SupermotoXL for more info
Wednesday, July 08, 2009
10 years later: XAVAGE


The holy grail of supercar is here! "XAVAGE CD 24.0 XCR-XL 24th series in production number, 3rd generation in "X" series and one of its kind. Much previewed here is shadowy release for sneak peek. However some betas have been distributed to several legal channel for exclusive excess for privelleged fans. XAVAGE is an original evolution from NEMIXIS right through X3-SIXTY, fully matured in design with balanced in performance in looks. Details of XAVAGE specification and internal view and ortographic shots will be available during its release soon. XAVAGE expected to have more than 5 variant ranging from concept to real world spec including JGTC series. You might been wondering why it took almost more than 1 year to release such sneek peek to the public. You think its easy to design this doomsday car? yup. Its tooks me dozen of man hours to design every inch and angle of the car counting its aero factor and real world impact on it performance. 3d design sounds easy but won't be that easy if you apply its physic rules to the real world. Its not concept anymore its reality. Head over to my website at http://4x4evo.net/smxl or http://www.geocities.com/SupermotoXL for more info
Friday, April 10, 2009
Xavage release – May?

Waiting for sooooooo long? Not any more. It must be a special day.........hhhmmmm...try guessing it.
Monday, October 27, 2008
Supercar need super wheels - AERO CF8.



Well this is not finalized wheel for XAVAGE. This is genetically identical to previous models that i built first for X3-SIXTY (AERO-F6-XL wheel model) except some changes on the rims radious thickness to accomodate bolts billet on the parameter of the rims to reduce stress load theorectically and increase the amount of flange from 6 to 8 flanges. Still under review if this is still suitable design to match XAVAGE sharped edged design. I like the flange flat edges buldge out because it looks mroe concept like rather being outdated design to modern day standard. XAVAGE cannot use crappy wheels because the first impression when people see the car is firstly contract on wheels. That's why people would *bling their car first on wheel.
At final lifespan of XAVAGE definately the GTR version of this concept car will uses turbine flange type wheel like the one used by NEMIXIS XGT (HELIOS NM22/24).
Saturday, October 18, 2008
One car vs world: XAVAGE
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Monday, September 22, 2008
A last chances to NEMIXIS. The final touch.

NEMIXIS already gain fame around the internet especially customs design fans around the globe since its first release few years ago. Already caught the hearts of modeler in 4x4 evolution 1/2, need for speed, grand theft auto, Trackmania TM/Sunrise and other genre. It was the only car that i left as standard stock design without variants or adding speciality to customs feature or paintjobs. And soon will be a reality.
This month i'm going to re-setup NEMIXIS with new wheels, spoiler, vents, downforce skirting and upgrades from its "XGT" status to "GTR 1800". This car will be devided into 2 or 3 variant based on request which will be inform via blog report soon, As you've seen before the wheels "HURRICANE" will be attached along to 2nd custom NEMIXIS. This will be the last touch up on NEMIXIS before i jump into finishing NEMIXIS rival young brother this coming december.
Monday, August 18, 2008
Models: EXAGE released! download now.
Yes! its about time i just got my models off my back, the burden is now relief! My project is finally at public hand. The new car design "EXAGE CD 20.0 XL-AM" proudly released at my website and ready for download for 4x4evo2 and 3d modeler enthusiast. This is my sad and happy moments. It was way too long for such delays on the released due to bad timing and some unavoidable incident along the way (check my past blog report).
I hereby announce the official release of "EXAGE CD 20.0 XL-AM" for 4x4evo2. Now comes in 5 tasty treat:
-------------------------------------------------------------
-Standard
-Dukes of Hazzard: -GENERAL LEE 01
-GT 800
-SupermotoXL Personal Edition
-Vixious Works Edition
-------------------------------------------------------------
Make sure you read the readme files for instruction and info. Also available in high resolution format for developer/modeler and converter in a form of SDK packages.
Available for download at 4 different location:
---------------------------------------------------------------------
http://www.geocities.com/SupermotoXL
http://4x4evo.net/smxl
http://www.chimpusmaximus.com/SupermotoXL
http://www.supermotoxl.info
and
http://vales.com/evo2
---------------------------------------------------------------------
Enjoy
**hhhmmmm...maybe i should start another design...maybe italiano style...hee..heeee..





I hereby announce the official release of "EXAGE CD 20.0 XL-AM" for 4x4evo2. Now comes in 5 tasty treat:
-------------------------------------------------------------
-Standard
-Dukes of Hazzard: -GENERAL LEE 01
-GT 800
-SupermotoXL Personal Edition
-Vixious Works Edition
-------------------------------------------------------------
Make sure you read the readme files for instruction and info. Also available in high resolution format for developer/modeler and converter in a form of SDK packages.
Available for download at 4 different location:
---------------------------------------------------------------------
http://www.geocities.com/SupermotoXL
http://4x4evo.net/smxl
http://www.chimpusmaximus.com/SupermotoXL
http://www.supermotoxl.info
and
http://vales.com/evo2
---------------------------------------------------------------------
Enjoy
**hhhmmmm...maybe i should start another design...maybe italiano style...hee..heeee..





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Wednesday, July 30, 2008
"Dukes of Hazzard" Concept car.
So wanna see more details about this newly deisgned car? Here the sneek peek view in every corner, rendered in Z-modeler. I hope to release these models coming next 2 weeks or earlier.












Friday, April 25, 2008
UV Mapping & texture templating

I've just done creating texture templates for wrapping the models meshes. Now comes to UV mapping process to map all unmapped 3d meshes. I used non-linear UV mapped which is most effective way to minimized the used of texture on the templates and increase the use of detailed texture per-pixel. Non-linear is an advantage but will be disadvantage for some game simulator or some game which enables linear mapping for custom ingame texture painting. As for me what the heck i just do what i'm capble of. Beside you can simply re-edit/repaint manually the texture either in TGA, DDS, TIF or any supported format for models under respective game port.
Tuesday, April 22, 2008
NVIDIA pumping raw power!! heavy rendering and texturing in progress.
Once again i need help from another additional monitor to handle "spanning rendering" which works as to handle left side horizontal body work for this car since the body is horizontally long required for high resolution texturing and detailing works on 3d modeler and photopaint. Right now you're looking on 3rd layer texturing where it comes out chrome effect, shiny and looks very silverish bling bling...which make my texture works easier to determine which surface contour need to be edit. At the same time i better watch out for any vertices/face brakage which spoils the surface smoothness. Basicly all my model creation will born with grey/silver color on its body which is easier for later texture editing and decaling works. Note that when reaching this part of the process i need to use extremely quality and high performance graphic cards to create quality and smooth models texture output. Also extensive use or RAM memory required to pump up and swap max multiple layer of 2048 x 2048 raw texture size. Thanks to NVIDIA, the job went smooth. I really missed those original graphic card given specially from NVIDIA HQ SANTA CLARA, was totaly toasted and manage to survive in the making of "NEMIXIS" models a year before.
Sunday, March 23, 2008
EXAGE CD 20.0 XL-AM

Yes ladies and gentlemen, a new car on the block in town!
A modern classical retro ready to burn some rubber. I've just started to work on it just after the release of MAXXIMUS and ZEN few weeks ago, it was fast easy and the modelling work is more like "stick to one parts and go!" This month my concentration on making models was on high alert, very much resourceful and timetable well manage. Lucky me! Currently i'm done with the outer shell model meshes of "EXAGE" now working some modelling on the interrior cockpit, this should be easy because interrior parts will reused back from "MAXXIMUS" interrior models. This car suppose to be four seater car with 2 front and 2 at the back because the back is much narrow space so i keep it two seater. Above is sample of mesh work that i've just done after face detaching process to make it looks smooth for vertex shading feature. However i haven't finalize yet what wheel design it should come along since this usually must come with retro muscle wheel design. I'll probably will post my design report on the wheels tomorrow after i'm done with the interrior works.
Saturday, February 16, 2008
PART 33: Today final UV mapping and texturing task.
Well today suppose to finish up texture UV mapping task which i think i should have enough of it and brush it off my back today. UV mapping all the detailed parts is a heavy task i i just don't want to hang around for another day or two. Today ia a must. Some left over parts include door slabs/sidewall, engine and fender bolts. Later after that i could work on final texture improvement using Corel Photopaint to fix some broken pixel lines and rematching the color and shading. Texture improvement should take about a day till tomorrow morning. My expectation to have fully built truck complete physical appearance on stock configuration should be available for preview this Sunday...but that is only my expectation and estimation.. so no accurate prediction when it will be in a complete form..i'm rushing now.
Monday, February 11, 2008
PART 29: Interior cockpit texturing
Yawn*** i felt tiread already, seeing the clock now is 12.15am already time to get back to bed and recharge myself because later morning i have to wake up and get back to the office for normal work. Ok so today i just fninish up final touch up on texture work for the cockpit section of the vehicle. Its was a bit difficult work because this texture uses shared texture it mean more than dozen parts uses same texture location on a very small scale area just to save up some space for other parts to reside, gald it was a success work for today. Tomorrow that is Monday i should continue working on under carriage parts and and front hood engine compartment..that will be after i came back home after office work. This should be easy task since i'll be using back some old parts from 2 years old XENO....yeah...worth it. zzzz.....zzz... tired need to get back to sleep. G'nite.


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