You guys don't have to worry about my progress at http://www.supermotoxl.com/ because i still do continue working out new design and making 3D models for the gaming/simulator community. I seldom post much about the progress because i took my time spending more quality days with my daily life that is because i already reaching my 30's. So life and family comes firstn into the scene, hobbies second. I keep tweeting at Twitter just to let people what i'm doing around and my brain always keep running 24 hours thinking whats new for SupermotoXL Designs next ultimate project.
Showing posts with label ideas. Show all posts
Showing posts with label ideas. Show all posts
Saturday, March 03, 2012
Thursday, April 29, 2010
Scattered clouds
Monday, January 11, 2010
VEXUVIUS project at 30%
I'm now at 30% progress in VEXUVIUS development which you can view the report at http://www.supermotoxl.com. Much obstacles i have to encounter is to balanced the design; not to go over the design theme but stay within the off-road/rock crawling specification. The difficulty stemed from applying XAVAGE signature panel for front and rear into VEXUXIUS as was to indicate branding signature and genetic resemblance in design. The front and rear "X" structure are not easy to blend in into 4x4 truck design which originally opt for more rigid looks. Face, deface, verticing, weld, unite, detached work are much involved in this process. Having no blueprint design i have to trust my hand and mouse moving coordination to randomly weave any lines that may trigger ideas next step in design. This is called "EMOTION MOLDING DESIGN".
Saturday, August 22, 2009
Building the Ipod killer

So what's up with me doing stuff very late at night when everyone still sleeping? "I'm building a super prototype handheld device that can kick IPOD, Nokia or what every handheld, pda or what so ever in the market. Still in production so can't say much right now.
Saturday, July 18, 2009
My inspiration comes from here
Ideas and inspiration for designs comes in various form, for example disc brake on my bike is an inspiration for my concept "DB-X8" disc brake system which evolve until current design. It also do apply for XAVAGE. Its vented disc rotor is an inspiration. "DB-X8" is an 8 piston caliper birth first on NEMIXIS models.
Labels:
3d design,
disc brakes,
ideas,
inspiration,
internal parts,
wind shield zmodeler,
z-modeler
Wednesday, July 15, 2009
New seat design for XAVAGE
I was think the stock XAVAGE seat design was gloomy un-assimilated with external design. So i make an aerodynamic looks in Zmodeler. Looks diabolic and more sharpy looks. Still at infancy stage, will need to put extra mini roll bar above the head rest and some handles beside it. It should look well blend with its cockpit design.
Labels:
3d,
3d design,
3d models,
aero dynamics,
car,
cockpit,
dashboard,
dynamic,
ideas,
seater,
SupermotoXL,
wind shield zmodeler,
xavage
Monday, September 15, 2008
part 1: Become game developer?

Here something from my experience I'm going to give you guys some long tips on how to become part of real professional game developer project team. But i'll be concentrating more on my previous development job which is as a "3d artist" or better known as "3d modeler"....sounds different but they actually same. I used to join in for few commercial game development but after a few project i quit because it far difficult to catch up with timelines, due dates, incompatibility stuff this and that, Yes i sounds cool to be part of game developer but actually it is harder than you think it was. In this episode i'll be telling you how you can be hired into the game development internationally and up till the game project is done for publishing. Today i'm going to tell you how they scout in for potential candidate for developer post.
1. These people usually recruit some members via internet search, recomendation from modeler community, forum, download portal, model quality, 3d models design uniqueness and rare.
2. If they found the candidate they will look through your profile, your product quality, quantity, popularity, design uniqueness (not duplicates), 3d design format, tools and backward compatibility. If your are newbies and made models like 10 units i with experience and exposure for less than 3 year, you have less chances and hit the road jack! The best is someone who makes more 3d models in quality, then comes quantity and measured by 5 years and above experience with involvement with project related to commercial gaming like NVIDIA, ATI, EA, TERMINAL REALITY, ATARI and other joint venture project.
3. The best is always a recomendation and advice from senior people, web master, game portal owner, beta tester, senior game modders who have close connection with game developer which he or she the senior introduced to you to the project team.
What you should have to get their attention and have better chances to join their development team?:
Ok this is what i did and what i have:
1. Need to have massive quantity of high quality and unique production of models!....prefer years of experienced.You got 10 years worth of sweat?
2. Well known all over the internet, high googles hits and make sure your name is create god like fear among all modeler. Hit the front page! They wanna see you in it.
3. Quality models at its best, show your models progression from noob to pros to show your authentic work from year to years to show you're genuine modeler. Jaw dropping, prefer somebody wet their pants when they see one.
4. Website or portfolio to show you've done lots of stuff for community and other involvement in game development.Yeah i joined a lot of big development events. Info power.
5. Joined lots of 3d modelling and game development contest or competition and from their you gain creator ranks among all developer. Be a GURU! Master of 3d Yoda.
6. Highly knowledgeable in 3d works and discipline because PR needed for inter communication wirh various developer around the world.
7. Everyone know how to 3d models but not everyone knows how to built 3d models for games format...so be sure you have game programming knowledge. Yeah i know you can make 3d models but can you make it run in the game??....
8. Never talk "bull shit" like you have something big without having something big products to support your comments. I seen a modeler talk like he owns the world but he just made 1 puny crappy models. Let your product do the talking and not your mouth.
9. Know how to built something from scratch with no copy or what so every, design from new ideas not innovation.
Next episode i'll tell you how they get intouch with you and how agreement acieve between you (3d artist/modeler) and the game developer,.
Tuesday, August 05, 2008
Creativity never ends.
Creativity never ends, in pursuit for satisfaction and perfection i have created rechargeable lighting system for R/C mini-z stand alone from other power packs, brighness for long hours of play, now comes with mini DIY thumb size charger.






Labels:
creativity,
ideas,
kyosho mini-z,
lighting,
model,
play night,
radio control,
rc,
texture and lighthing
Thursday, April 10, 2008
The inspiration- colors of life.
Being outdoor is fun and feel very much alive rather than confined inside the building. Its the best way from me to collect ideas and inspiration especially when i try to come up with a new 3d design or graphic project. Around us have so many interesting color and aroma which only certain people could sense and experienced it. For some people looking into the horizon or the sky doesn't make any differences or trigger any feeling at all, that is because the mentality and behaviour of such person being self centered and too much clinging toward people and material gain. For short that person doesn't know much purpose of life or what his or purpose born here.
As for me the condition of weather, movement of winds, changes of color around me, the shape of clouds and its horizon trigger deep sense of nostalgic past and sense of excitement! Sometimes it can be an educational experience which i can learn some and blend this experience into ideas and then put it into solid object such as design or object which translate my ideas and experience as one. I called it colors of life. Sometimes you can see this color of expression and art on most of my 3d models that i design. It looks awesome! Just imagine the design and color i put on soon to be new models the: "EXAGE CD 20.0 XL-AM".

Labels:
beautiful,
breeze,
colors of life,
ideas,
inspiration.,
sky,
whirl wind,
wonders
Monday, November 26, 2007
Something to taught about..

Everyday i met lots of people ranging from highly intelligent being to crappy living thing. I'll tell ya one thing they just don't know where they are standing. People who standing in real ground should know some facts of life, below are some cool basic fact about life which you ought to know:
-Don't talk crap if you don't have that crap with you.
-God made man to enjoy life...not as a slave to others on earth.
-You control you, not people control you.
-No matter how beautiful you are, at the end of the age you're dead ugly.
-Botox on Chicken? yup you ate it.
-Flying metal chair is more effctive than Kung Fu...trust me it works.
-Only brainless people joins the crowd.
-Everyone is the same regardless rich or poor, we die soon.
-God is very fair, not everyone is perfect.
-Cats always win, that's why you angry.
-Smokers always beat wife, so girls beware.
-Primitive people live longer than civilized urban people.
-There's no such things as 'DIET', you'll eventually out of shape at the end of the day. Trust me.
-'DIET'= metal pain and starvation.
-Ignore others, its your life and choices
-Money not evils, its the people behind it.
-Luxury comes in fear.
-Anything that is too passionate tends to be radical,
-Life is short, enjoy it to the max.
-Born naked die naked
-Do good because the animal will judge you soon.
So think about it, let tomorrow spark your beautiful day.
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