Showing posts with label flange. Show all posts
Showing posts with label flange. Show all posts

Wednesday, April 02, 2008

No more six flange wheelsets, just new ones.


3 months ago we have six flange wheel style, 1 month ago again we have few sets of six flange wheel style. But this time i won't be making that style it just too much duplicate work. So i'm planing to scratch one with clasical retro style CNC holed wheels just like the ones you see in drag car in the 80's. Sort of Lamborghini Countach feeling on it you know what i meant? Ok, here we got pieces of basic wheel layout which i used to make constantly through each set of models. So lets the build starts here.

Friday, February 15, 2008

PART 32: Textured wheelsets

Here a finished textured models for wheels. Its a quick work. Before that i just remove to first outer ring meshes on top of the rivet perimeter to save up the polycount. Then i continue with UV mapping...after that texture work. Most texture work just texturing the rendered center flange, UV mapped then photopaint it..while other parts just used back the previous texture that was attached along. This time i'm not using some high complex nuts, bolts and outer rims bolt rivet for detailing works because these meshes are high poly and would exceed over 6k poly per wheel which could lag on certain PC machine and the game itself.

Wednesday, February 13, 2008

PART 31: New wheelset

I've just made a new set of wheels for the new truck, its looks great! I've used back both meshes from old from my 2 year old wheelset tyre and outer ring and also the 6 flanged web configuration arms to hub meshes from X3-SIXTY and make it more bulk for 4x4 truck integrity. Was pretty simple work as i just recycled back the meshes did i built....a rebuilt work. Later i should settle some UV and texturing work.