Ho ho ho! you think the story just ended up here, just 6? no no... it come in more in March. I've decided to release another new model just created weeks ago parrallel to the development of previous series of version 16.0+ and 17.0+. Now we have unamed new design model version 18.0. I just put up mini thumbnails picture for spoiler. Hope you guys can sleep well tonight.
Showing posts with label version. Show all posts
Showing posts with label version. Show all posts
Wednesday, March 19, 2008
Sneeky peeky: new car in town!
Ho ho ho! you think the story just ended up here, just 6? no no... it come in more in March. I've decided to release another new model just created weeks ago parrallel to the development of previous series of version 16.0+ and 17.0+. Now we have unamed new design model version 18.0. I just put up mini thumbnails picture for spoiler. Hope you guys can sleep well tonight.
Labels:
18,
3d design,
3d models,
4x4evo,
game,
new models,
new release,
sneek peek,
SupermotoXL,
version,
zmdoeler
Friday, March 07, 2008
Opps! wheel glitches on Open-GL mode
Oppss, looks like i didn's see this one coming, due to incompatibe spec....there's a glitch detected on some wheelsets attached to these models when runing on various version of 4x4 evo2 program on Open-GL graphic setting:-(XL-RACING) MAXXIMUS CD 16.6 XL-SE ATX
-(NO LIMIT) ZEN MAXXIMUS CD 17.2 XL-HT
Thanks to the helpful guys at Vales.com an over spec high poly wheels made glitches by making it invisible inside the game on Open-GL mode. Recomended i have to break it to smaller/sectional parts and compile again into more compatible models for 4x4evo 2. For those who downloaded these two off-roader above you might need to re-download again a fix version just to be safe for compatibility reasons. Thanks.
Labels:
2,
3d models,
4x4,
compatible,
download,
evolution,
fix,
game,
off-roader,
over polygon,
problem,
release,
vales.com,
version
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