Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Tuesday, January 19, 2010

ATI graphics major problemo. Nvidia is vice versa but still a problemo..


I didn't say the ATI hardware suks but the the graphics are very not so realistic in rendering. Color too strong and still jaggy despite having to turn it to the max. However Nvidia is vice versa, its graphics are very much realistic in rendering and color but the hardware are very fragile to heat and overloaded GPU/RAM. Throughout my entire life i have my first respect to ATI graphics in the late 90's when DX7 was very much hardware utilized for soft render without TNL. Then came NVIDIA TNT with TnL with more life like graphics. Until present day i've burned 6 pieces of NVIDIA graphic cards just because of rendering my 3d works, i did not even Over Clock for gaming yet...actually i hardly play any games. However no hardware failure problem for ATI just the poor graphics i have to live with it. My last project rendered with Nvidia was "EXAGE" models, everything before it also have smooth render and in game looks..perfect Anti-aliasing. "XAVAGE" project was on ATI hardware....yes you can see all the rendering and screenshots isn't on par with Nvidia render as you can compare from several screen shot from my projects. ouch!
However I would thank to ATI today because the still making AGP slot support for older pc which is now i'm survive because of it. If i'm loaded with huge budget i'll get back to Nvidia

Thursday, October 01, 2009

http://www.SupermotoXL.com maintenance


Well i'm sorry to all 3d modeler,4x4evo community and fans around the globe who deperately wanted to access the site to grab and seek resources at my website. I'm currently doing extensive maintenance and re-enter few critical data which i haven't been doing some web housekeeping for many year. Hopefully it will be back online by next week. So do keep intouch with me via blog. The http://www.supermotoxl.com will be back in style soon. Thanks

Saturday, December 13, 2008

Yup, they are still in action.



Dropping by to visit by main website as usual daily, i'm glad my buddies still active in the internet community all across the globe contributing cool creation to the public. Quite surprise to see them after days of silent in our chat box. I hope they have some cool surprise waiting to be revealed especially in the gaming industry. I'm also getting back to complete my project before Christmas. Must finish it .....aaahhhh..

Monday, September 15, 2008

part 1: Become game developer?


Here something from my experience I'm going to give you guys some long tips on how to become part of real professional game developer project team. But i'll be concentrating more on my previous development job which is as a "3d artist" or better known as "3d modeler"....sounds different but they actually same. I used to join in for few commercial game development but after a few project i quit because it far difficult to catch up with timelines, due dates, incompatibility stuff this and that, Yes i sounds cool to be part of game developer but actually it is harder than you think it was. In this episode i'll be telling you how you can be hired into the game development internationally and up till the game project is done for publishing. Today i'm going to tell you how they scout in for potential candidate for developer post.

1. These people usually recruit some members via internet search, recomendation from modeler community, forum, download portal, model quality, 3d models design uniqueness and rare.
2. If they found the candidate they will look through your profile, your product quality, quantity, popularity, design uniqueness (not duplicates), 3d design format, tools and backward compatibility. If your are newbies and made models like 10 units i with experience and exposure for less than 3 year, you have less chances and hit the road jack! The best is someone who makes more 3d models in quality, then comes quantity and measured by 5 years and above experience with involvement with project related to commercial gaming like NVIDIA, ATI, EA, TERMINAL REALITY, ATARI and other joint venture project.
3. The best is always a recomendation and advice from senior people, web master, game portal owner, beta tester, senior game modders who have close connection with game developer which he or she the senior introduced to you to the project team.

What you should have to get their attention and have better chances to join their development team?:
Ok this is what i did and what i have:

1. Need to have massive quantity of high quality and unique production of models!....prefer years of experienced.You got 10 years worth of sweat?
2. Well known all over the internet, high googles hits and make sure your name is create god like fear among all modeler. Hit the front page! They wanna see you in it.
3. Quality models at its best, show your models progression from noob to pros to show your authentic work from year to years to show you're genuine modeler. Jaw dropping, prefer somebody wet their pants when they see one.
4. Website or portfolio to show you've done lots of stuff for community and other involvement in game development.Yeah i joined a lot of big development events. Info power.
5. Joined lots of 3d modelling and game development contest or competition and from their you gain creator ranks among all developer. Be a GURU! Master of 3d Yoda.
6. Highly knowledgeable in 3d works and discipline because PR needed for inter communication wirh various developer around the world.
7. Everyone know how to 3d models but not everyone knows how to built 3d models for games format...so be sure you have game programming knowledge. Yeah i know you can make 3d models but can you make it run in the game??....
8. Never talk "bull shit" like you have something big without having something big products to support your comments. I seen a modeler talk like he owns the world but he just made 1 puny crappy models. Let your product do the talking and not your mouth.
9. Know how to built something from scratch with no copy or what so every, design from new ideas not innovation.

Next episode i'll tell you how they get intouch with you and how agreement acieve between you (3d artist/modeler) and the game developer,.

Thursday, July 12, 2007

NEMIXIS in Track Mania scene - thanks to Starbuck.

I've just downloaded high quality video clip from FloTM yesterday and was totally blown away with the HDTV quality video clip of NEMIXIS speeding around TRACK MANIA UNITED track. And so i drooled over the screen. As i'm an 4x4evo2 based 3d modeller i was totally felt i'm way few year backwards interm of graphics technology comparison to Track Mania. My buddy Starbuck from http://starbuck-zone.info haved put my models to a worthy gaming platform which made my models stood up among the rest. I was happy and thrilled to see how much my models can shine in new graphic engine gaming of today vs 4x4evo2 which is now almost 7 year old relic platform.







After watching this clip i felt i have this positive feeling wanna shift my 3d work on Z-modeler for more updated game like TM. Oowwwww!! speaking of 3d models i haven't put my 100% effort on my SIXTY-7 project. Dang! my car kinda rusty every minutes that passes by.

Here is a video clip of NEMIXIS in Track Mania United by FloTM.
http://starbuck.sk8network.fr/xcs/nemixis_united_generation.avi

Here is the website well known for his help on conversion work. He helped me convert all my 4x4evo2 models to Track Mania format.
http://starbuck-zone.info

For other info just get into our local forum and discuss about this topic, were always online 24/7