Showing posts with label coating. Show all posts
Showing posts with label coating. Show all posts

Friday, April 04, 2008

Surface normalisation and breakage inspection.


Uhhh, this is tough, after inspecting the body works i realised after surface normalisation process i detect several broken face/vertices along the way which may affect the quality of body render and texturing. I have to break apart every peice of body meshes according to required area of vertex shading to reconnect each vertices to make each intended faces smooth again.
After several fix and duplicate the right side of the body meshes its time for render and texture coating. Right now i aplly first layer just like how you spray paint coating on real car in the garage/workshop. This is where my photopaint do the job. A heavy job.

Saturday, February 09, 2008

PART 26: Texture templating done! Next step


After paint coating the models and photopainting the models body finally we got a clean basic texture templates ready for detailed texturering and decoration. But i have to put another step that is UV mapping first to map or wrap the texture on the models body meshes. This need to be accurately place properly. A good UV mapping will produce smooth proper reflection surface when shiny render are projected on real 3d scene generated by either game engine or the 3d program itself. On the texture there are 7 panels on the models need to be UV mapped. Normal modeler just simply mapped it using grid style, i'm however using point to point wireframe mapping which is 100% more accurate then conventional UV mapping with is good for variable texture sizing shift when other modeler try to convert this models into various texture size and resolution. Ok lets get on with it!...