Wednesday, January 23, 2008

Part 4: Dug out frontal panel



Today i sculpt in a horizontal hollow to make out place holder for headlights and grill just below the hood. It was a basic construction but again need some re-work after that. My expextation to have a different facial than that of traditional truck design.

Tuesday, January 22, 2008

Part 3: Sculping windows, fenders, rear bed and body.


I was tired. Tired because i think a lot on how and what kind of windows, bed length, body width and wind shield angle, fenders hull and things i need to shape up the layout of the truck. Today i manage to poke out the meshes into windows sill, bed, fender full and narrow the height of front hood. Then it took me another 3 hours to figure out WHAT KIND OF SHAPE MY TRUCK SHOULD BE?.... I don't want an ordinary everyday truck that you always see in the magazine. I squishing my brain for another 10 hours thinking of a design with my usual touch just like other models. Was thinking getting the "X" trade mark on frontal and rear end of the meshes. A little "XL" taste. Today task was well spent! The 3d meshes of basic layout truck enough to proceed the design into next stage. I skipped my lunch..that was bad... eerrgghh..tummy growling..lol.

Monday, January 21, 2008

Part 2: Construction getting shape!

Remember there's no blueprint around here so its up to my imagination and moving my mouse device to morph and shape up those vertices surface on the object meshes. I've decided to hex style the fender design and use normal dynamic angle roof design added to the chassis. At first it was suppose to be hummer like cockpit roof but after staring the LCD screen for 36 hours blankly i decided to put the roof cockpit design just like any modern truck design because i think boxy type roof like Hummer or Scout 4 wheeler won't look good with hat chasis unless it looks boxy on both lower and upper chasis design. Next tast suppose to decide which type of windows design i should add to the top panel. I've been munching lots of chocolate bars just to think about it.

Driving.....wish i was on my bike.


I hate driving. Look! blue sky! windy and nice breezy lane. I wish i could tore off my car roof and enjoy the openness. I hate line up behind cars. wish i was on my bike. Maybe i should be.. You better exercise your heart because driving make you lazy and lazy heart leads to weak muscle and less heart pumping power. Can't wait to get back home and hug my bike.

Sunday, January 20, 2008

Damn i'm hungry.


This is my favorite local noodles..."Bee Hoon" as saying in chinese breakfast cuisine. Fried and tasty noodles. I like fried! With shreded eggs and shrimps! This is my essential food to boost my productivity and moral early in the morning. Take my word seriously... if you don't have a good breakfast i guarantee later day you'll have a bad mood all day with numb stomach and your brain won't function cause no food kryptonite to stimulate brain functionality. For short your ideas won't pop-up for the day. So...breakfast is good for your brain ...enuff said so. Later i should work out my truck design after my working hours.... nyum! nyum! nyummm!

Thursday, January 17, 2008

Birth: embryo of upcoming monster.

Put the other low rider...lets jumnp to making 4x4 super trucks!
Lets make a big leap over and jump into modelling for a while, this time i'm gonna show you how this little embryo find its way into complete living ultimate ride. Just started yesterday i started with somehing basic from construction material. .....i always start from a simple steps of boxes....then.................................... then at the end of the day i have a basic boxes which guides me to expected shape of new 4 wheeler........This going to be a long construction process....sometimes i pause my self in the middle of the 3d construction and design. Since i never use any physical blueprint to guide the design shape on 3d model meshes i just use my brain/imagination to guide my hand sculping the shape of the body which makes a concept vehicle for my design branding....Concept Design number 18. To be continue....

Monday, January 14, 2008

Its Moday again.

Its Monday again.... huu huu.. Getting back to the office and start socializing with people that have problem around you...its the most busyiest day of the week in the office Its the time of the day where you brain split into half. 1 thinking what you should do now and 1 thinking where i plan to do for next design. Thinking always make me hungry because medical/health fact show that when you think more the blood in the brain carry more calories into you brain to feed more energy the get your brain workout with some ideas...which explain why i eat lots of chocolate without having to put extra weight. Except for today..no chocolate just a cheap lunch from office main canteen.. fried sweet sour fish, chicken and rice in a pack.

Sunday, January 13, 2008

My Go!cam for PSP arrived.

Wooohooo!!! yes! my Go!cam for PSP has arrived! its was months of agonizing pain to wait for the stuff to arrive at my door step. Months ago i place order a pack of these at local retailer after its was stocked out due to selling like hot cakes to customer. Its end now, now it in my hand. "GO!Cam" or better known as "Chotto Shot" in Japanese is a portable camera add-on for PSP which turn your PSP into portable DV cam which you can take photo and record Gigs of videos! and also in comes with cool in device video editing software. The shots and video recording at almost DVD quality runs at 30fps! good stuff! Here more info at wiki: http://en.wikipedia.org/wiki/Go!Cam

My plans was to use this cam to record my 3d work and stuff i do daily and post it at my blog right here. Plus its a good cam to record my car/trucks models in action direct on my screen. Since its mini USB attached it can be hook via extended cord cables so i can place the cam on my bike helmet and do some jungle adventure. This is rocks! Yup, its time to Youtube very soon!

Saturday, January 12, 2008

Its playtime!

Spending good quality time playing PSP, hey everyone need a break after hardwork. Just got me a UMD of "Need For Speed: Carbon" and "Silent Hill Origin". I guess i'll be having a sleepless night tonight. Hope i could finish the game and back on my feet modelling some more cars, hee..hee..hee.. You know what actually its essential for me to to indulge playing more games and at the same time learn how other developer implement their 3d design into game...just look how they blend their 3d character, texturing and make it more realism especially mastering the art of 3d gaming development...which is a good thing..for your mental health. You guys should play "Silent Hill: ORIGIN"...scary!

Let me see if i can count my finger.

oh...ermm...zz....6, 7 oh no 8 wait that's not right... my brain really exhausted today. Maybe i should take a break for a while and leave the design thoughts aside. A good nap and nice soft pillows....zzzz....zzzz.

Thursday, January 10, 2008

Latest stuff!: "X3-SIXTY" now ready for download!



Finally i've release standard version of "X3-SIXTY CD 14.0 XL-XRS" today, now available for download at 3 of my website:

http://www.geocities.com/SupermotoXL
http://4x4evo.net/smxl
http://www.chimpusmaximus.com/SupermotoXL

This models is so called low resolution quality due to the fact 4x4evo1 and 4x4evo2 uses standard 256 color 512x512 texture resolution size. The original models uses 1280x1280 texture resolution size. If you like the HD version of "X3-SIXTY" just wait for the release of "HD" edition made available for "CRASHDAY" game this coming week.
For now enjoy my lastest car models release at my website. Be sure to visit our Tutorial page to search on how to install the car into your 4x4evo1 and 4x4evo2 game. Also some new wheels and wallpapers too. If you have anything you wanna ask about just drop me a post at our local forum or shoutbox. Enjoy.

Tuesday, January 08, 2008

Good to go! Reflection problem solved!

I've manage to debug the problem on "X3-SIXTY" models yesterday, it was the "LIGHTBR" and "LIGHTBL" parts code which have a multiple layer of unwelded meshes. Results after parts isolation test to narrow down the problem works well which point out this parts were the culprit. Leaving ony one layer and few adjustment on brake light focusing inside TRK file setting finally i manage to run the car in 4x4evo2 with reflection mode on without random error of "dwwin.exe" error.
Good! Hopefully well see the launching in two days that is will be available on 10th January 2008. Watch it coming!

Saturday, January 05, 2008

Annoying error!

This is getting annoying! Was it my DirectX installation problem, display driver, over poly on X3-SIXTY or something wrong with 4x4evo2 installation.

Friday, January 04, 2008

"X3-SIXTY" gettting chop off to pieces.



Its getting pretty closer to release date, there so much things to debug on both 4x4evo1 and 4x4evo2 format. Just now i decided to break clumps of around 900 vert of polyworth of per-parts into half which is somewhere around 400 vert or 700vert per-parts/each to make sure there won't be any of those game engine error shown on the screen when i set the game reflection on. I suspected that the latest DX9 graphic code wouldn't render heavily on high poly meshes in clumps of over 1000 vert per object, was maybe probably due to old game engine in 4x4evo1 and 4x4evo2 which still rely on DX8 technology. That would heavily impact on how i should manage my poly count models on my next creation. Here are summary of task that i did from yesterday until now:

1. -Breaking any parts with over 800/900 vert >> into half to tolerabe 400-700vert
2. -Improve LOD models, reduction of poly to 70%. Reduce around 9 parts to only 3 LOD parts...just necessary enough for "distance display"
3. -Remove bogus vert/de-vertex in game (Quality control over reflective effect/during shading or surface chroming)

All above task should've completed by midnight tonite so i can have more time do another test drive for suspension and traction setting tomorrow....that'll be much easy. After that its PSP time! lol.

Wednesday, January 02, 2008

Playtime! ........making a break with some games.

Ok, i'm really tired punching around with some debugging on my latest car models "X3-SIXTY". So idecided to take a break playing my fav game titles on PSP slim namely, Ace Combat, Silent Hill, Naruto's and some other stacks of UMD under my drawer. Relax...there's plenty of time. All work with no play make make ya bored to death. Man Silent Hill Origin is one freaky game! Actually i ask my lil bro to play and i just watch a feet away. Shouldn't have bought that titles, lol.

Tuesday, January 01, 2008

Happy 2008, test drive X3-SIXTY...bug and stuff

Happy New Year 2008! Whats your goal this year? As for me its the usual goal: make my design known to the world and never be satisfied for any achievement. As for this i continue string to built the best and unique car design for games and hopefully for real world. Well today i spent much of the time from morning till evening compiling and testing "X3-SIXTY" in both 4x4evo1 and Evo2 simulator. The result was not that favorable as some test fail to produce expected result test like reflection and surface shine test for this car. Break limit error on 4x4evo1 and 4x4evo2 with high reflection on still remain a problem but with reflection feature turned off it runs well without a problem. Debugging the models is under way. Unlike previous year there would be no "X-RAY" version for both 4x4evo1 and 4x4evo2 and probably won't be any version for 4x4evo1 if the test continue to produce error in this format. But don't worry 4x4evo2 format will definately be available as compulsory. If the test run successful with reflection on there would be a version model made available for CRASHDAY game. Keep your nose sniff in for next updates.

Friday, December 28, 2007

Public released for preview: X3-SIXTY

Its done, well just a little. Finally after long period of pause i decided to reveal my latest design yesterday and publish it at my website:
http://www.geocities.com/supermotoxl
http://4x4ev.net/smxl
http://www.chimpus.com/supermotoxl
Dubbed project n360 or better known as official name "X3-SIXTY" is an off spring of NEMIXIS CD 12 XGT using similar base chassis with all new frontal, rear and side design reconstructed to be more smooth and soft to every eye who view it. This year the "X3-SIXTY" matured into real sportif automobile culture. With is more smooth bold ccncept design and shorter coupe like body length and narrow bottom line body is meant to be rival to competitor of FORD GT-40. Below are summary of the current design in comparison to original base models of it big brother CD 12 XGT.

Design Spec
Official design series signature: CD 14 XRS
------------------
-Dual blade slanted headlights
-Shorter body reduce by 30% for better handling and cornering ratio
-Narrow bottom line sidewall
-Centeralised dual pipe exhaust port
-Compact cockpit
-Simple normal pivot swing door design
-Extra mini highlight headlight located below the frontal nose with rigid frontal beam
-Higher stretched hood collar
-Polycarbonate/synthetic style body shell

3d Spec
----------
-Low polygon below 45,000 poly
-Low poly count wheels but maintain smooth and round looks

For the first time i decided in 2 years absent i decided to put more striking color and simple decaling muscular paint themes which was inspired by cars like SHELBY GT-500, CAMARO 2007 and FORD GT-40 paint scheme, The wheels also built in more simpler, clean design and muscular 6 flanged wheels. The contruction took about 2 months. However, the released took longer and much delayed because along side with "X3-SIXTY" (CD 14 XRS) development was tagged along with the development and design of "SIXTY-7" (CD 16 GTR) aka GODZILLA KILLER......... which built as an opposition to main competitor to latest SKYLINE GTR R35 which took 8 months to built and expected to release this February.
2008 is the best head start to start the glorious moment of car design in SupermotoXL production department. I hope "X3-SIXTY" could shine and being top of the chart for the first phase of its initial release this early January. Other than released for 4x4evo1/evo2 i'll be looking foward to make it available in CRASHDAY sim title. Watch out for my latest released and news. Peace!

Tuesday, December 25, 2007

Merry Christmas!



Merry Christmas everyone! I've enjoyed my day with nice food, friends, relative and also chat around with people around me. Ah...yes i'm still cleaning up some space in the web space to make way for uploading model: X3-SIXTY. Still few MB to clean off.
Today felt a bit longer as i suddenly doze of infront of my computer with Z-modeler running on to view back my models. Looking at gray colored X3-Sixty felt like boredom looking at the same color scheme throught entire line of my 3d models. Maybe i should put yeallow banana color to match the muscle car characteristic...well still thinking about it.

MERRY CHRISTMAS and HAPPY NEW YEAR!

Finally! X3-Sixty!!

Merry Christmas everyone!!! Good things comes upon us as Jesus born on this 25th December. Yes! Merry Christmas!!! Ah... puddings, cakes, roasted beef and family gathering! Lucky me i got lots chocolates gift from the ladies today. lol :D

Also some good news is now you may able to see a glance on my latest car models "X3-Sixty"!. Its a smooth lean muscles version of rivalry FORD GT-40 competitor with AKA Gallarado version of NEMIXIS with more dynamic design and fused with today modern design. Another good news is this model have much far lower polycount and more lightweight 3d and CPU processing friendly for low spec computer when runing this model. So no more lag!. Of course there's a draw back for not having any X-RAY version of these models unlike CYBORX and NEMIXIS. Anyways its time to upload these christmas to my website. But....it will take sometime for me to clear of some extra space to deploy these model into the web server since my website space MB reached its disk space limit but i'll try my best to upload before new year 2008. Time to go to church for Christmas prayer and celebrate with family and friends! Again MERRY CHIRSTMAS AND HAPPY NEW YEAR!

Friday, December 21, 2007

Christmas is coming!



Few days left before Christmas! omg! i have to pack my new models immediately. E-mail keep pouring in for question on when the new models to be release. Definately before 2008 which some where on early Christmas. On joyous Christmas and to make people happier and merrier on their PC i made several improvement to the models which includes lower polygon weight for my latest car/truck models which is CPU cycle friendly that doesn't lag and still looks good! Mark my words brother and sisters! New rides coming your way;)