Friday, May 02, 2008

EXAGE -4x4evo1/2 compile in progress


Tonight i'm working on compiling some parts codes for "EXAGE CD 20.0 XL-AM" model and keep every parts models below 700 polys for chrome render feature in 4x4evo1/2 game so it won't crash much due to DirectX rendering. Couldn't tell when it will finish but i'm sure i can get it run by this Sunday if everthing is ok. I'm proud to say this car will be CPU/GPU friendly as its polygon complexity is much lower then last model release. Lag free.

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