Showing posts with label 4x4 evo. Show all posts
Showing posts with label 4x4 evo. Show all posts

Saturday, November 07, 2009

Migration of SupermotoXL Design website almost...

I've already close down some several mirrored site in-order to shift all the content to new server:

Site 1: http://www.geocities.com/SupermotoXL (closed)
Site 2: http://www.chimpusmaximus.com/SupermotoXL (closed)

Only our sponsored web hosting at http://ww.4x4evo.net/smxl remain accessible where it kept most of our files and model for download and will be linked to http://www.supermotoxl.com soon. The page will be up next week after the webpage migrated to better web system. So hope all fans out there be patient. The 9 year old website will be given a new face.

Friday, July 17, 2009

Getting back old timers

Got so boring last night, loosing inspiration to pop-up an ideas. I turn up my old simulator and pull out few of my old untouch design from the past. Runing around on MAXXIMUS and X3-SIXTY. These two are short lived publicity. While the XCALIBUR buggy famed on 3rd place. However X3-SIXTY will be rolled out and into the garage for refurbished with new facelift soon because its the only models that is easily to be recycled back with a fresh new ideas. My hand pretty rusty on Z-modeler as it shakes likes athritic person, my accuracy diminished by 5%, lol

Monday, December 15, 2008

Rest In Peace Terry Torne aka Turbo


Shocking to hear! sad...One of our closest member of the 4x4evo2 community from http://vales.com/evo2 has return to its creator. According to his wife Adele Horne, he pass away at approximately 9:00a.m. on December 12, 2008.
Terry Horne or known as "Turbo" in 4x4evo2 community have contributed lots of 3d models to evo2 community and was also and oldest member around before i came into the scene few years back....he has converted lots of models from various game genre into 4x4evo2 format at uncountable amount plus the models always been perfect and top notch. His departure was a huge loss to our gaming and 3d modelling community and may he found a new home and peace in the heaven. For those who wish to pay last respect please post at this forum :
http://vales.com/evo2/topic.asp?TOPIC_ID=21083&whichpage=1&ARCHIVE=
May his soul rest in peace. Amen.

Friday, May 02, 2008

EXAGE -4x4evo1/2 compile in progress


Tonight i'm working on compiling some parts codes for "EXAGE CD 20.0 XL-AM" model and keep every parts models below 700 polys for chrome render feature in 4x4evo1/2 game so it won't crash much due to DirectX rendering. Couldn't tell when it will finish but i'm sure i can get it run by this Sunday if everthing is ok. I'm proud to say this car will be CPU/GPU friendly as its polygon complexity is much lower then last model release. Lag free.

Tuesday, April 29, 2008

" EXAGE CD 20.0 XL - AM " model completed!




Allright! i manage to completely finish off the detailed touching on the models itself. The model (EXAGE CD 20.0 XL-AM)"EXAGE CONCEPT DESIGN 20.0 XL-AM" is now ready for compiling and assign parts code to make it works into game such as 4x4evo1/2. I receive lots of comments about this car have looks similar to Concept Camaro but if you look closely on the geometry, wheel base and dimension size its totally different. Overall it has few looks when you look at cetain angle: 70's/80's Toyota Celica GT, Camaro, Barracuda, Saleen and exotics. Still the half "X" trademark of SupermnotoXL remains on the front and rear grill arch. I've already receive advertising space from fans who want publicly custom paintjobs to advertise their team signature and some stuff they want to show off on respective game itself on this car. This will involve lots of paintjobs but worth the effort since they pay the bills, On my side i'm glad those mouse twisting modelling work was all over. Its perfect,

Thursday, March 06, 2008

Public release: ZEN & MAXXIMUS!


Finally the burden is off my back. All 6 newly created models within a month of building have successfully released today and downloadable at my website. Ahhh..i feel relaxed! My mind so crystal clear! I can cool off for a week before i continue with next project.. For you guys out there just get into my websites at:

http://www.geocities.com/SupermotoXL
http://4x4evo.net/smxl
http://www.chimpusmaximus.com/SupermotoXL

and download all six new models for 4x4 evo2/1. I will be also releasing High Resolution Edition of models namely known as SDK (SupermotoXL Developer Kit) for ZEN and MAXXIMUS models.

Yesterday i was a bit dissapointed with the DSL internet connection being slow and tmeout status,...a bit late by a day finally only today i manage to completely updates all 3 websites, upload latest files and news to the public. All the public released, documentation and manual for model package already took a toll on my head, thank god tonight all headaches are gone. All i can think off is play with my PSP or maybe get hooked on my bike mountain biking whole day into the country side. This is great!.. At the same time i should be thinking what models to design. Nah! maybe later......go to go and take a nap...zzz..zzz

Tuesday, March 04, 2008

Preparation for released.

Today i've just settle my personal stuff and ahead with the release plan for those six new vehicle model released for 4x4evo1/2. I've packed my drawer with few junk food to keep me motivated which also unhealthy way but the only way to keep me awake until the release hour. Its 1 day left according to western side time that is US time.

Sunday, March 02, 2008

Introducing the ZEN!!!



This is exciting week. I'm almost close to the release day. All six models. Here are screenshots of normal evo2 type and Silver Dream models for the new variant the ZEN. Tested and all performance remain stocks as usual. It perform just like an RC monster truck. Yet the physic looks drooling enough for all you monster truck RC fans out there. Tought work on these models but worth since i couldn't buy in real life. Watch in 3 days.

Friday, February 29, 2008

Latest news on models release.

I've already compiled several truck ready for the release but after thinking over and over again i decided to postponed the release date to next week that is on Wednesday 5th March 2008 rather than previous original plan that is on Sunday. This is because the size and amount of models to be release is far the most massive quantity ever release in our history. 6 units from two different group of models will be release on the same date. Site updates and file upload will take long hours and maybe 24 hours. This week most of my work is in the rush so i make sure i planned well for the release, here are the list of models to be release:

-MAXXIMUS CD 16.0 XL-ATX (evo1)
-MAXXIMUS CD 16.2 XL-SE ATX (evo2)
-MAXXIMUS CD 16.4 XL-SE ATX "KC's Vales.com edition" (evo2)
-MAXXIMUS CD 16.4 XL-SE ATX "SupermotoXL Special edition" (evo2)

-ZEN MAXXIMUS CD 17.1 XL-HT "SupermotoXL Engineering" (evo2)
-ZEN MAXXIMUS CD 17.2 XL-HT "No Limit edition" (evo2)

All in 6! Sounds good eh?..yeah.. However there's one off-road that should have come in a group which makes 7 but still on halt because its a controversial theme etched on this truck due to client request. I'm not sure if this one is good enough for public release because the name says it all:

-ZEN MAXXIMUS CD 17.3 XL-HT "Rice Crusher! edition" (evo2)
-ZEN MAXXIMUS CD 17.4 XL-HT "Nuke em! edition" (evo2)

lol!...well seriously but that was not my idea putting such theme on it but i have to built it since its all on the bill. Well see whats up next week so keep your nose sniff for my latest news and release updates.

Wednesday, February 27, 2008

Test drive MAXXIMUS.



An hour ago i decided to drive out MAXXIMUS out from the garage for a spin on various track and test how it perform on various terrains in 4x4evo2. All i can say it perform well as stock setup and performance. My idea was leave the tunning for user to suit their taste via TRK file setup. The vehicle sprint like Radio Control and stop like it has 12 piston discbrake caliper. I think its ok if i leave it like that since its a stock setup.


Both standard 4x4evo1 pod and 4x4evo2 Silver Dream edition successfull pass all the test inside the game environment and ready to pack and roll out into the cyberspace. Documentation for these models still in progress around 50% completion which include manual, brochure and website publishing. I hope to release it by this Sunday as a perfect time where people spent times hangging out on the internet checking updates at my site. Its also confirm i will be rolling out 4 models of various variants. So watch out for these fantastic four roll into your garage!

Wednesday, February 06, 2008

PART 16: Metal like ducted floor panel

To make the interior looks more attractive and industrial off-roading looks i decided to add extra poly work on floor detail. Hole drilled metal style floor panel. It looks cool!

Tuesday, February 05, 2008

PART 15: The dashboard panels

I made a pretty quick modelling on the essential parts inside the cockpit, mainly are dashboard components made up from basic shapes starting from ovalic surface for dashboards, tubular object for gauge meters, gear sticks, pull type e-brake knobs and etc. Others are foot pedal and rear view mirror. The other detailed will be rendered in texture work.


PART 14: The seat construction

Here's the seat design, i just wanna plain and simple to models and just looks good as stock design seat for a pickup truck style. Hoping this one uses less texture space and looks well rendered on plain DX8 style rendering in games..very at least.


PART 13: Interior walls

Back on my on PC again! This time my i'm free from tooth ache! Thank god and the dentist! I'm woking on making some interior models of the truck. The inner cockpit, i start making wall first. I cut out the exterior door, flipped the suface in and bludge inwards to make a proper hull and interconnect with other walls inside. The panels glass position remains unchanged. The floor and wall will optimised the use of low polycount so that it wouldn't lag much in games.

Sunday, February 03, 2008

Part 12 : Rear roll cage build.

This trucks comes in two option.
-a. With rear bed cover/canopy with back hatches
-b. without rear bed cover...just equipped with rear roll cage.

Earlier design you've seen the first option that is with rear bed cover/canopy hatch. Today another option with exposed bed equipped with rear roll cage. So i expect to have two type of truck design with 2 option.

Friday, February 01, 2008

Part 11: The vital appearance!

Time is very short! i have to pump up the speed to finish up the design. Today i manage to design a more rugged appearance..macho and mad looking frontal appearance. Startup with headlights design and light case, the headlights are more mad like eye appearance much like old skool muscle trucks looks. Both top and bottom headlight are pretty similar in design except the lower ones are smaller more like act as fog lights. Headlights hull are deep inside the front case. The top hood in mid section meshes been dug out a ventilation hole direct into carburator for air intake design. I hope the new frontal design will be trademark for the next line of SupermotoXL super offroader. Well it took me more than 9 hours to think about the headlight design. That's what i get for having no blueprint to start with....everthing guided through my brain.






Part 10: The exhaust port

I've decided to design the exhaust which should be located below the front door cabin just behind the front wheel fender for easy fume exiting and more stylish muscle looks.