Showing posts with label simulation. Show all posts
Showing posts with label simulation. Show all posts

Thursday, October 01, 2009

http://www.SupermotoXL.com maintenance


Well i'm sorry to all 3d modeler,4x4evo community and fans around the globe who deperately wanted to access the site to grab and seek resources at my website. I'm currently doing extensive maintenance and re-enter few critical data which i haven't been doing some web housekeeping for many year. Hopefully it will be back online by next week. So do keep intouch with me via blog. The http://www.supermotoxl.com will be back in style soon. Thanks

Friday, July 17, 2009

Getting back old timers

Got so boring last night, loosing inspiration to pop-up an ideas. I turn up my old simulator and pull out few of my old untouch design from the past. Runing around on MAXXIMUS and X3-SIXTY. These two are short lived publicity. While the XCALIBUR buggy famed on 3rd place. However X3-SIXTY will be rolled out and into the garage for refurbished with new facelift soon because its the only models that is easily to be recycled back with a fresh new ideas. My hand pretty rusty on Z-modeler as it shakes likes athritic person, my accuracy diminished by 5%, lol

Monday, August 18, 2008

Models: EXAGE released! download now.

Yes! its about time i just got my models off my back, the burden is now relief! My project is finally at public hand. The new car design "EXAGE CD 20.0 XL-AM" proudly released at my website and ready for download for 4x4evo2 and 3d modeler enthusiast. This is my sad and happy moments. It was way too long for such delays on the released due to bad timing and some unavoidable incident along the way (check my past blog report).
I hereby announce the official release of "EXAGE CD 20.0 XL-AM" for 4x4evo2. Now comes in 5 tasty treat:
-------------------------------------------------------------
-Standard
-Dukes of Hazzard: -GENERAL LEE 01
-GT 800
-SupermotoXL Personal Edition
-Vixious Works Edition
-------------------------------------------------------------
Make sure you read the readme files for instruction and info. Also available in high resolution format for developer/modeler and converter in a form of SDK packages.
Available for download at 4 different location:
---------------------------------------------------------------------
http://www.geocities.com/SupermotoXL
http://4x4evo.net/smxl
http://www.chimpusmaximus.com/SupermotoXL
http://www.supermotoxl.info
and
http://vales.com/evo2
---------------------------------------------------------------------
Enjoy

**hhhmmmm...maybe i should start another design...maybe italiano style...hee..heeee..



Tuesday, January 22, 2008

Part 3: Sculping windows, fenders, rear bed and body.


I was tired. Tired because i think a lot on how and what kind of windows, bed length, body width and wind shield angle, fenders hull and things i need to shape up the layout of the truck. Today i manage to poke out the meshes into windows sill, bed, fender full and narrow the height of front hood. Then it took me another 3 hours to figure out WHAT KIND OF SHAPE MY TRUCK SHOULD BE?.... I don't want an ordinary everyday truck that you always see in the magazine. I squishing my brain for another 10 hours thinking of a design with my usual touch just like other models. Was thinking getting the "X" trade mark on frontal and rear end of the meshes. A little "XL" taste. Today task was well spent! The 3d meshes of basic layout truck enough to proceed the design into next stage. I skipped my lunch..that was bad... eerrgghh..tummy growling..lol.

Monday, January 21, 2008

Part 2: Construction getting shape!

Remember there's no blueprint around here so its up to my imagination and moving my mouse device to morph and shape up those vertices surface on the object meshes. I've decided to hex style the fender design and use normal dynamic angle roof design added to the chassis. At first it was suppose to be hummer like cockpit roof but after staring the LCD screen for 36 hours blankly i decided to put the roof cockpit design just like any modern truck design because i think boxy type roof like Hummer or Scout 4 wheeler won't look good with hat chasis unless it looks boxy on both lower and upper chasis design. Next tast suppose to decide which type of windows design i should add to the top panel. I've been munching lots of chocolate bars just to think about it.

Thursday, January 10, 2008

Latest stuff!: "X3-SIXTY" now ready for download!



Finally i've release standard version of "X3-SIXTY CD 14.0 XL-XRS" today, now available for download at 3 of my website:

http://www.geocities.com/SupermotoXL
http://4x4evo.net/smxl
http://www.chimpusmaximus.com/SupermotoXL

This models is so called low resolution quality due to the fact 4x4evo1 and 4x4evo2 uses standard 256 color 512x512 texture resolution size. The original models uses 1280x1280 texture resolution size. If you like the HD version of "X3-SIXTY" just wait for the release of "HD" edition made available for "CRASHDAY" game this coming week.
For now enjoy my lastest car models release at my website. Be sure to visit our Tutorial page to search on how to install the car into your 4x4evo1 and 4x4evo2 game. Also some new wheels and wallpapers too. If you have anything you wanna ask about just drop me a post at our local forum or shoutbox. Enjoy.

Friday, December 28, 2007

Public released for preview: X3-SIXTY

Its done, well just a little. Finally after long period of pause i decided to reveal my latest design yesterday and publish it at my website:
http://www.geocities.com/supermotoxl
http://4x4ev.net/smxl
http://www.chimpus.com/supermotoxl
Dubbed project n360 or better known as official name "X3-SIXTY" is an off spring of NEMIXIS CD 12 XGT using similar base chassis with all new frontal, rear and side design reconstructed to be more smooth and soft to every eye who view it. This year the "X3-SIXTY" matured into real sportif automobile culture. With is more smooth bold ccncept design and shorter coupe like body length and narrow bottom line body is meant to be rival to competitor of FORD GT-40. Below are summary of the current design in comparison to original base models of it big brother CD 12 XGT.

Design Spec
Official design series signature: CD 14 XRS
------------------
-Dual blade slanted headlights
-Shorter body reduce by 30% for better handling and cornering ratio
-Narrow bottom line sidewall
-Centeralised dual pipe exhaust port
-Compact cockpit
-Simple normal pivot swing door design
-Extra mini highlight headlight located below the frontal nose with rigid frontal beam
-Higher stretched hood collar
-Polycarbonate/synthetic style body shell

3d Spec
----------
-Low polygon below 45,000 poly
-Low poly count wheels but maintain smooth and round looks

For the first time i decided in 2 years absent i decided to put more striking color and simple decaling muscular paint themes which was inspired by cars like SHELBY GT-500, CAMARO 2007 and FORD GT-40 paint scheme, The wheels also built in more simpler, clean design and muscular 6 flanged wheels. The contruction took about 2 months. However, the released took longer and much delayed because along side with "X3-SIXTY" (CD 14 XRS) development was tagged along with the development and design of "SIXTY-7" (CD 16 GTR) aka GODZILLA KILLER......... which built as an opposition to main competitor to latest SKYLINE GTR R35 which took 8 months to built and expected to release this February.
2008 is the best head start to start the glorious moment of car design in SupermotoXL production department. I hope "X3-SIXTY" could shine and being top of the chart for the first phase of its initial release this early January. Other than released for 4x4evo1/evo2 i'll be looking foward to make it available in CRASHDAY sim title. Watch out for my latest released and news. Peace!

Tuesday, December 25, 2007

Finally! X3-Sixty!!

Merry Christmas everyone!!! Good things comes upon us as Jesus born on this 25th December. Yes! Merry Christmas!!! Ah... puddings, cakes, roasted beef and family gathering! Lucky me i got lots chocolates gift from the ladies today. lol :D

Also some good news is now you may able to see a glance on my latest car models "X3-Sixty"!. Its a smooth lean muscles version of rivalry FORD GT-40 competitor with AKA Gallarado version of NEMIXIS with more dynamic design and fused with today modern design. Another good news is this model have much far lower polycount and more lightweight 3d and CPU processing friendly for low spec computer when runing this model. So no more lag!. Of course there's a draw back for not having any X-RAY version of these models unlike CYBORX and NEMIXIS. Anyways its time to upload these christmas to my website. But....it will take sometime for me to clear of some extra space to deploy these model into the web server since my website space MB reached its disk space limit but i'll try my best to upload before new year 2008. Time to go to church for Christmas prayer and celebrate with family and friends! Again MERRY CHIRSTMAS AND HAPPY NEW YEAR!

Wednesday, October 24, 2007

Yeah!...FLATOUT 2!



Wooohooo!...yeah finally i get my hands on FLATOUT 2! ha ha.. very funny, yeah i know why a year later i could get hold of the game..because its like hmmm...err.. budget was on par and found perfect time to play games and stuff.
On the first day i've spent 5 hours driving and bashing with other cars, some street, derby and races. Graphics was top notch! go thing 7600GT was alive enough to generate stuning graphic. After futher thinking i would probably put my models for FLATOUT 2. So i have two games to create models for: 4x4evo2 and FLATOUT 2. Tonite i'm going behind the joystick again and bash more cars!