Showing posts with label cpu. Show all posts
Showing posts with label cpu. Show all posts

Tuesday, September 09, 2008

I've fried my PC!!!

OMG!! the overheat kills it, whole GPU, display card memory and bridge chipset are totalled. There's goes my work on 3d models and track project. All delayed by clogged dust which blocked the fan from cooling of the heat sink. Its all about $$$ getting it fix. Maybe i just lay back, sit back and relax...should jump on my bike and play my r/c models to get over it until i get my budget for new work station computer for 3d model work. Ahhh...dammit.

Oh well i have nothing to lose because the investment on these hardware was worth it since the return of investment was big enough before it break down. With total of 17 3d models for games have been created, 7 graphic project and 40 publishing thats really a lot done by this PC. I'll try to get it fixed even though it uses old AGP slot which very hard to find. Wish me luck.

Tuesday, April 22, 2008

NVIDIA pumping raw power!! heavy rendering and texturing in progress.



Once again i need help from another additional monitor to handle "spanning rendering" which works as to handle left side horizontal body work for this car since the body is horizontally long required for high resolution texturing and detailing works on 3d modeler and photopaint. Right now you're looking on 3rd layer texturing where it comes out chrome effect, shiny and looks very silverish bling bling...which make my texture works easier to determine which surface contour need to be edit. At the same time i better watch out for any vertices/face brakage which spoils the surface smoothness. Basicly all my model creation will born with grey/silver color on its body which is easier for later texture editing and decaling works. Note that when reaching this part of the process i need to use extremely quality and high performance graphic cards to create quality and smooth models texture output. Also extensive use or RAM memory required to pump up and swap max multiple layer of 2048 x 2048 raw texture size. Thanks to NVIDIA, the job went smooth. I really missed those original graphic card given specially from NVIDIA HQ SANTA CLARA, was totaly toasted and manage to survive in the making of "NEMIXIS" models a year before.