Showing posts with label 4x4. Show all posts
Showing posts with label 4x4. Show all posts

Tuesday, January 12, 2010

Desperate fans kills the cat, lol


Oh, look at that, how cute. Looks like my website at http://www.supermotoxl.com gotten volcano today. Must be those fans can't wait to get hands on *.CPT and *.PSD editable templates for XAVAGE GTR. I can smell it through fibre optics, lol. Don't worry guys i'll get the package deployed ASAP.

Wednesday, November 18, 2009

Custom Rock crawler in 4x4 EVOLUTION?


There’s high possibility a Rock Crawler model is to be built but I’m not sure if its an R/C scale 1/10 models or actual real scale 1/1 vehicle. My outdoor activity with crawler models inspired me to create one since these stuff are technically challenging both driving and building it.

Thursday, October 01, 2009

http://www.SupermotoXL.com maintenance


Well i'm sorry to all 3d modeler,4x4evo community and fans around the globe who deperately wanted to access the site to grab and seek resources at my website. I'm currently doing extensive maintenance and re-enter few critical data which i haven't been doing some web housekeeping for many year. Hopefully it will be back online by next week. So do keep intouch with me via blog. The http://www.supermotoxl.com will be back in style soon. Thanks

Friday, July 17, 2009

Getting back old timers

Got so boring last night, loosing inspiration to pop-up an ideas. I turn up my old simulator and pull out few of my old untouch design from the past. Runing around on MAXXIMUS and X3-SIXTY. These two are short lived publicity. While the XCALIBUR buggy famed on 3rd place. However X3-SIXTY will be rolled out and into the garage for refurbished with new facelift soon because its the only models that is easily to be recycled back with a fresh new ideas. My hand pretty rusty on Z-modeler as it shakes likes athritic person, my accuracy diminished by 5%, lol

Wednesday, December 31, 2008

Sorry guys XAVAGE on holiday mood.


Yup you heard it. On holidays, for good reason its better that way because this month our local Internet broadband services provider (TELEKOM) http://www.tm.net.my doing some internet cable maintenance undersea so will have slow upload time till 31st December or next January. So keep sniffing some updates later. XAVAGE models will be released soon after internet goes ok.

Monday, August 18, 2008

Models: EXAGE released! download now.

Yes! its about time i just got my models off my back, the burden is now relief! My project is finally at public hand. The new car design "EXAGE CD 20.0 XL-AM" proudly released at my website and ready for download for 4x4evo2 and 3d modeler enthusiast. This is my sad and happy moments. It was way too long for such delays on the released due to bad timing and some unavoidable incident along the way (check my past blog report).
I hereby announce the official release of "EXAGE CD 20.0 XL-AM" for 4x4evo2. Now comes in 5 tasty treat:
-------------------------------------------------------------
-Standard
-Dukes of Hazzard: -GENERAL LEE 01
-GT 800
-SupermotoXL Personal Edition
-Vixious Works Edition
-------------------------------------------------------------
Make sure you read the readme files for instruction and info. Also available in high resolution format for developer/modeler and converter in a form of SDK packages.
Available for download at 4 different location:
---------------------------------------------------------------------
http://www.geocities.com/SupermotoXL
http://4x4evo.net/smxl
http://www.chimpusmaximus.com/SupermotoXL
http://www.supermotoxl.info
and
http://vales.com/evo2
---------------------------------------------------------------------
Enjoy

**hhhmmmm...maybe i should start another design...maybe italiano style...hee..heeee..



Thursday, June 05, 2008

Time for TRK coding.


Without wasting any precious time i pulled out my project and start coding and compiling"EXAGE" models and configure the performance script for 4x4evo1/2 pod files. This is light work so should be ok for me as it doesn't stress much on my brain usage compared to 3d modelling work on Z-modeler.

Wednesday, April 30, 2008

Official logo for "EXAGE" signature.


All right i've finalized the looks of logo for my newly designed car. This one suits fine comparred to last night. Today i'm going to assign parts naming for 4x4evo1/evo2 format and create TRK handling and performance file. Planning to release around 6 models variant which include some popular themes from "Duke of Hazard" and 911 police edition. Since yesterday more and more peopl thinking this car looks like Camaro. Hhhmmmm........

Wednesday, April 16, 2008

Previous test drive on MAXXIMUS, torque test.


Here the last video taken during test drive a day after finish compiling it for 4x4 evo2 off-road simulation. Tough built and looks like Hummer. Actually rivalry truck for steep competition over the top. Hopefully this new 4x4 design could last longer than my previous creation because this is the only design i could put closer to real life scale.

Friday, March 07, 2008

Opps! wheel glitches on Open-GL mode

Oppss, looks like i didn's see this one coming, due to incompatibe spec....there's a glitch detected on some wheelsets attached to these models when runing on various version of 4x4 evo2 program on Open-GL graphic setting:

-(XL-RACING) MAXXIMUS CD 16.6 XL-SE ATX
-(NO LIMIT) ZEN MAXXIMUS CD 17.2 XL-HT

Thanks to the helpful guys at Vales.com an over spec high poly wheels made glitches by making it invisible inside the game on Open-GL mode. Recomended i have to break it to smaller/sectional parts and compile again into more compatible models for 4x4evo 2. For those who downloaded these two off-roader above you might need to re-download again a fix version just to be safe for compatibility reasons. Thanks.

Thursday, February 21, 2008

2x New spicy wheels



Here we go, just finished with UV map and texturing the Stadium wheels, now comes in two flavor: Standard stock and Hot chili race Limited edition....flamin speed paint jobs. These wheels is buil for wide body trucks so you would see MAXXIMUS in new kits.

Sunday, February 17, 2008

MAXXIMUS: a day drooling...



Today i had rest enough, continue working on my pc drooling all day looking at my own truck design....."man! i've come that far for THIS!" Something in my brain tell me that's not enough! what?! ...nothing is enough. I felt like i can go something better than this. Maybe i'm too greedy bulding too much to full fill satisfaction. A design per-month was way too much in comparison to previous built. ...hmmm.. maybe that's cool idea making a new model design per-month. Well actually i do have plan to built another one..an urban SUV smooth slick LEXUS style cabin SUV. But first i must release a lowrider: "SIXTY-7" this coming end of march. Its also confirm "MAXXIMUS" will be released on end of this February while SDK package comes two days later.
Mean while today i have to pack up some optional parts like wheels in zip file ready for distribution. Monday will start compile "MAXXIMUS" into 4x4evo1/2 POD format.

Wednesday, February 13, 2008

Mini Radio Control 4x4!

After 3 months!...Found it! Thanks to my buddy who manage to inform me about the last available stocks of mini 4x4 at Toys World i manage to rush to the shop after office hours and bought this cool Hummer like 4x4 mini R/C truck at only USD $13 dollars. With 2 servo action and cool suspension setup....cheap eh? Check out this clip with similar models attached on this video. For you info this mini radio control came from Hong Kong under AULDEY brand http://www.auldey.com . Actually this toys were out sold for almost 3 months but return back with less than four stocks only at our local toy shop. So me any buddy quickly grab it quick last evening. He got pimped up HILUX replica. The stocks comes with crappy controller and sticker but i stripped it off leaving it beautifully plain. Next month i'm gonna place a few cash for upgrades and performance upgrades just enough to blast some dirt on the track and do some rock crawling. With my hands holding this cool piece of hardware i forgot about 3d models work for today. Time to take a break and enjoy..

PART 31: New wheelset

I've just made a new set of wheels for the new truck, its looks great! I've used back both meshes from old from my 2 year old wheelset tyre and outer ring and also the 6 flanged web configuration arms to hub meshes from X3-SIXTY and make it more bulk for 4x4 truck integrity. Was pretty simple work as i just recycled back the meshes did i built....a rebuilt work. Later i should settle some UV and texturing work.

Tuesday, February 12, 2008

PART 30: Ready made under carriage kit

Here's a 2 years old readily made under carriage kit for the new 4x4 models i'm working on. It should attached prefectly just below the chassis with high lift kit. Its looks familiar because this kits already existed two year ago and have been used by previous models such as the old XENO CD 8.0 XL-R. Its has well balanced amount of polycount both complexity and optimised polycount on necessary corner of the meshes. So recycling it again for the use on new models is a wise decision and also save development time which helps to speed up the delivery time.

Monday, February 11, 2008

PART 29: Interior cockpit texturing

Yawn*** i felt tiread already, seeing the clock now is 12.15am already time to get back to bed and recharge myself because later morning i have to wake up and get back to the office for normal work. Ok so today i just fninish up final touch up on texture work for the cockpit section of the vehicle. Its was a bit difficult work because this texture uses shared texture it mean more than dozen parts uses same texture location on a very small scale area just to save up some space for other parts to reside, gald it was a success work for today. Tomorrow that is Monday i should continue working on under carriage parts and and front hood engine compartment..that will be after i came back home after office work. This should be easy task since i'll be using back some old parts from 2 years old XENO....yeah...worth it. zzzz.....zzz... tired need to get back to sleep. G'nite.

Sunday, February 10, 2008

PART 28: Photorealistic 3d texturing!! Pure texture work!

Today is my happiest day of this month, even the 4x4 vehicle have not yet fully completed but after hours of heavy texturing work finally the white 3d meshes have changed into fully dressed stunning photorealistic models! Pure scratch made, no special 3d effect, lighthings or any expensive rendering, its just plain texture paint works, hours of sweat, sleepless nights and hours of mp3 music. I here present you the new vehicle models into my family of SupermotoXL Designs. Even texturing work is at only 60% at completion pont it still looks stuning. I'm happy and proud. Its time for internal texturing work.




Friday, February 08, 2008

PART 22: At last! The plain beautiful 4x4 truck emerge!

Success!!! After took almost a day work...the surface detaching and normalisation task has been completed! The smooth surface and true body line relevealed the true looks of this new truck design! Its looks wild and real Humvee killer! I was very happy today! very much happy indeed beause guided with no blueprint only use brain imagination imprint through hand movement on my mouse click the shape of new 4x4 truck finally caught my heart the instinct of design never fade, Finally i can proceed another exciting task that is "Detailing" and "Texture Rendering".



Thursday, February 07, 2008

PART 21: Surface detaching and normalization, normalised the ugly

By removing the object 3d wireframe at this moment the models looks ugly with patches and unnormalised surface. Time for detaching and normalisation. This process is the most crucial stage of the model construction! Detaching surfaces and relink missing vertices to another surface to make up smooth linear body line and normalising the surface to create smooth vertex shading. This process is essential for high poly models, missing this process will end up having crumpled squash paper like surface on 3d meshes. This will take more time to complete the whole detaching and normalisation process because i'm dealing with hundred parts and surface. So be patient.