Showing posts with label modelling. Show all posts
Showing posts with label modelling. Show all posts

Tuesday, January 19, 2010

ATI graphics major problemo. Nvidia is vice versa but still a problemo..


I didn't say the ATI hardware suks but the the graphics are very not so realistic in rendering. Color too strong and still jaggy despite having to turn it to the max. However Nvidia is vice versa, its graphics are very much realistic in rendering and color but the hardware are very fragile to heat and overloaded GPU/RAM. Throughout my entire life i have my first respect to ATI graphics in the late 90's when DX7 was very much hardware utilized for soft render without TNL. Then came NVIDIA TNT with TnL with more life like graphics. Until present day i've burned 6 pieces of NVIDIA graphic cards just because of rendering my 3d works, i did not even Over Clock for gaming yet...actually i hardly play any games. However no hardware failure problem for ATI just the poor graphics i have to live with it. My last project rendered with Nvidia was "EXAGE" models, everything before it also have smooth render and in game looks..perfect Anti-aliasing. "XAVAGE" project was on ATI hardware....yes you can see all the rendering and screenshots isn't on par with Nvidia render as you can compare from several screen shot from my projects. ouch!
However I would thank to ATI today because the still making AGP slot support for older pc which is now i'm survive because of it. If i'm loaded with huge budget i'll get back to Nvidia

Friday, May 02, 2008

EXAGE -4x4evo1/2 compile in progress


Tonight i'm working on compiling some parts codes for "EXAGE CD 20.0 XL-AM" model and keep every parts models below 700 polys for chrome render feature in 4x4evo1/2 game so it won't crash much due to DirectX rendering. Couldn't tell when it will finish but i'm sure i can get it run by this Sunday if everthing is ok. I'm proud to say this car will be CPU/GPU friendly as its polygon complexity is much lower then last model release. Lag free.

Tuesday, April 29, 2008

" EXAGE CD 20.0 XL - AM " model completed!




Allright! i manage to completely finish off the detailed touching on the models itself. The model (EXAGE CD 20.0 XL-AM)"EXAGE CONCEPT DESIGN 20.0 XL-AM" is now ready for compiling and assign parts code to make it works into game such as 4x4evo1/2. I receive lots of comments about this car have looks similar to Concept Camaro but if you look closely on the geometry, wheel base and dimension size its totally different. Overall it has few looks when you look at cetain angle: 70's/80's Toyota Celica GT, Camaro, Barracuda, Saleen and exotics. Still the half "X" trademark of SupermnotoXL remains on the front and rear grill arch. I've already receive advertising space from fans who want publicly custom paintjobs to advertise their team signature and some stuff they want to show off on respective game itself on this car. This will involve lots of paintjobs but worth the effort since they pay the bills, On my side i'm glad those mouse twisting modelling work was all over. Its perfect,