Showing posts with label process. Show all posts
Showing posts with label process. Show all posts

Saturday, September 03, 2011

Just once outing for meal

I always prohibit myself consume too much outside meal which is unhealthy who knows it could be unproperly cooks or added too much chemical which is harm for the body.  Sometimes i just can't ignore the fact every where we go even in the house the hazard of consuming any consumable ptoduct non-process or processed food will always have contain harmfull chemical because this is modern ero where chemical always be.  So i think there no harm to take a bite once in a blue moon having a take out for meal which i take it as a reward for myself for doing hardwork been busy all day in the office.  Fried asian steak chicken. Yum! Yum!

Thursday, February 07, 2008

PART 21: Surface detaching and normalization, normalised the ugly

By removing the object 3d wireframe at this moment the models looks ugly with patches and unnormalised surface. Time for detaching and normalisation. This process is the most crucial stage of the model construction! Detaching surfaces and relink missing vertices to another surface to make up smooth linear body line and normalising the surface to create smooth vertex shading. This process is essential for high poly models, missing this process will end up having crumpled squash paper like surface on 3d meshes. This will take more time to complete the whole detaching and normalisation process because i'm dealing with hundred parts and surface. So be patient.