Showing posts with label progress. Show all posts
Showing posts with label progress. Show all posts

Tuesday, February 09, 2010

VEXUVIUS: The Promising lead










After weeks building a model without a blueprint project VEXUVIUS manage to take off on smooth air. The upcoming 4WD off-roader and rock crawler design went well and today i manage to release first glimpse of raw 3d wireframe meshes of actuall looks of VEXUVIUS. Rigid, tougher looks, solid and brutal. The design have both modern touch and solid harsh off-roading built. I expect VEXUVIUS will be completed a month or less. However you can view live progress of VEXUVIUS development at my design website at: http://www.supermotoxl.com under Development page.

Monday, January 11, 2010

VEXUVIUS project at 30%

I'm now at 30% progress in VEXUVIUS development which you can view the report at http://www.supermotoxl.com. Much obstacles i have to encounter is to balanced the design; not to go over the design theme but stay within the off-road/rock crawling specification. The difficulty stemed from applying XAVAGE signature panel for front and rear into VEXUXIUS as was to indicate branding signature and genetic resemblance in design. The front and rear "X" structure are not easy to blend in into 4x4 truck design which originally opt for more rigid looks. Face, deface, verticing, weld, unite, detached work are much involved in this process. Having no blueprint design i have to trust my hand and mouse moving coordination to randomly weave any lines that may trigger ideas next step in design. This is called "EMOTION MOLDING DESIGN".

Friday, April 25, 2008

UV Mapping & texture templating


I've just done creating texture templates for wrapping the models meshes. Now comes to UV mapping process to map all unmapped 3d meshes. I used non-linear UV mapped which is most effective way to minimized the used of texture on the templates and increase the use of detailed texture per-pixel. Non-linear is an advantage but will be disadvantage for some game simulator or some game which enables linear mapping for custom ingame texture painting. As for me what the heck i just do what i'm capble of. Beside you can simply re-edit/repaint manually the texture either in TGA, DDS, TIF or any supported format for models under respective game port.