Today amazingly beautiful, as you can see the from picture the sky so blue, the tree so green and the land beyond the horizon is like movie technicolor. Taken picture use only basic PSP cam you can see there no photo enhancement. This is truly amazing day. Our group decided to ride a new track discovered weeks ago high above the hills which have superb beautiful view of MIRI land. It was challenging ride as we encounter technical tails, bumps and deep dangerous ravine off the cliff. Up there mystical windy breeze just brush our face cooling is down to enjoy beautiful view of the country side, as we go further into sunset time the environment changes to golden orange remind me of praire fields which looks awesome! Today worth adventure into outdoors! I have some video clip of our ride soon will publish it on youtube.
Showing posts with label high poly. Show all posts
Showing posts with label high poly. Show all posts
Sunday, April 27, 2008
Go! epic ride into MIRI wonderland!
Today amazingly beautiful, as you can see the from picture the sky so blue, the tree so green and the land beyond the horizon is like movie technicolor. Taken picture use only basic PSP cam you can see there no photo enhancement. This is truly amazing day. Our group decided to ride a new track discovered weeks ago high above the hills which have superb beautiful view of MIRI land. It was challenging ride as we encounter technical tails, bumps and deep dangerous ravine off the cliff. Up there mystical windy breeze just brush our face cooling is down to enjoy beautiful view of the country side, as we go further into sunset time the environment changes to golden orange remind me of praire fields which looks awesome! Today worth adventure into outdoors! I have some video clip of our ride soon will publish it on youtube.
Labels:
adventure,
country side,
cycling,
forest,
high poly,
hills,
mountain biking,
riding,
sunday
Thursday, February 07, 2008
PART 21: Surface detaching and normalization, normalised the ugly
By removing the object 3d wireframe at this moment the models looks ugly with patches and unnormalised surface. Time for detaching and normalisation. This process is the most crucial stage of the model construction! Detaching surfaces and relink missing vertices to another surface to make up smooth linear body line and normalising the surface to create smooth vertex shading. This process is essential for high poly models, missing this process will end up having crumpled squash paper like surface on 3d meshes. This will take more time to complete the whole detaching and normalisation process because i'm dealing with hundred parts and surface. So be patient.



Subscribe to:
Posts (Atom)