Once again i need help from another additional monitor to handle "spanning rendering" which works as to handle left side horizontal body work for this car since the body is horizontally long required for high resolution texturing and detailing works on 3d modeler and photopaint. Right now you're looking on 3rd layer texturing where it comes out chrome effect, shiny and looks very silverish bling bling...which make my texture works easier to determine which surface contour need to be edit. At the same time i better watch out for any vertices/face brakage which spoils the surface smoothness. Basicly all my model creation will born with grey/silver color on its body which is easier for later texture editing and decaling works. Note that when reaching this part of the process i need to use extremely quality and high performance graphic cards to create quality and smooth models texture output. Also extensive use or RAM memory required to pump up and swap max multiple layer of 2048 x 2048 raw texture size. Thanks to NVIDIA, the job went smooth. I really missed those original graphic card given specially from NVIDIA HQ SANTA CLARA, was totaly toasted and manage to survive in the making of "NEMIXIS" models a year before.
Showing posts with label monitor. Show all posts
Showing posts with label monitor. Show all posts
Tuesday, April 22, 2008
NVIDIA pumping raw power!! heavy rendering and texturing in progress.
Once again i need help from another additional monitor to handle "spanning rendering" which works as to handle left side horizontal body work for this car since the body is horizontally long required for high resolution texturing and detailing works on 3d modeler and photopaint. Right now you're looking on 3rd layer texturing where it comes out chrome effect, shiny and looks very silverish bling bling...which make my texture works easier to determine which surface contour need to be edit. At the same time i better watch out for any vertices/face brakage which spoils the surface smoothness. Basicly all my model creation will born with grey/silver color on its body which is easier for later texture editing and decaling works. Note that when reaching this part of the process i need to use extremely quality and high performance graphic cards to create quality and smooth models texture output. Also extensive use or RAM memory required to pump up and swap max multiple layer of 2048 x 2048 raw texture size. Thanks to NVIDIA, the job went smooth. I really missed those original graphic card given specially from NVIDIA HQ SANTA CLARA, was totaly toasted and manage to survive in the making of "NEMIXIS" models a year before.
Friday, February 08, 2008
Looking for high resolution monitor around the house
Before i proceed with the 3d & texture modelling task i decided to look around the house for spare monitor because I decided to work on 2048x2048 texture resolution for this new 3d models for UV and texturering work... and this current SAMSUNG monitor doesn't give enough screen desktop workspace size to work on it, ever since BENQ LCD blew up i've used various LCD and CRT monitor around the house. Well there are lots of choices of monitor around but everyone of them offer different feature which normal user or modeler took it lightly.For me CRT monitor always the best to work on high resolution texture and texture detailing works. However i can also use notebook but the problem is its on ATI graphics!..lame!...ATI gpu really bad at rendering, the colors are to much vibrant and unrealistic. I didn't say ATI was bad but its only suit for games graphics which more like something on Nintendo console or DS. Hey no argue, i trashed and toasted lots of cards and trust me this is an opnion from experienced user..me.





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