Success!!! After took almost a day work...the surface detaching and normalisation task has been completed! The smooth surface and true body line relevealed the true looks of this new truck design! Its looks wild and real Humvee killer! I was very happy today! very much happy indeed beause guided with no blueprint only use brain imagination imprint through hand movement on my mouse click the shape of new 4x4 truck finally caught my heart the instinct of design never fade, Finally i can proceed another exciting task that is "Detailing" and "Texture Rendering".
By removing the object 3d wireframe at this moment the models looks ugly with patches and unnormalised surface. Time for detaching and normalisation. This process is the most crucial stage of the model construction! Detaching surfaces and relink missing vertices to another surface to make up smooth linear body line and normalising the surface to create smooth vertex shading. This process is essential for high poly models, missing this process will end up having crumpled squash paper like surface on 3d meshes. This will take more time to complete the whole detaching and normalisation process because i'm dealing with hundred parts and surface. So be patient.