Enjoy our buddies RC off-road bashing video.
Showing posts with label scene. Show all posts
Showing posts with label scene. Show all posts
Saturday, April 28, 2012
Our RC offroad fun in Miri
Labels:
hd,
hills,
off-roading,
radio control,
rc,
scene,
video
R/C off-roading shootout
Our flying r/c buddies went off-roading at local nearby hills to shoot a movie for off-roading scene in HD. So we went over to some local favorite hill where i used to ride my mountain bike over and was favorite r/c crawling venue. Our models aren't much consistant in size and type so there lots of funny randomness in action. We are not the type of R/C people who do serious r/c racing yet. But for now we like to hangout out for r/c action and had a good laugh. Well that waht most big boys do at weekends expecially those R/c pilots when they're back on ground.
Labels:
hd,
hills,
off-roading,
radio control,
rc,
scene,
video
Saturday, April 10, 2010
Saturday, February 09, 2008
PART 26: Texture templating done! Next step

After paint coating the models and photopainting the models body finally we got a clean basic texture templates ready for detailed texturering and decoration. But i have to put another step that is UV mapping first to map or wrap the texture on the models body meshes. This need to be accurately place properly. A good UV mapping will produce smooth proper reflection surface when shiny render are projected on real 3d scene generated by either game engine or the 3d program itself. On the texture there are 7 panels on the models need to be UV mapped. Normal modeler just simply mapped it using grid style, i'm however using point to point wireframe mapping which is 100% more accurate then conventional UV mapping with is good for variable texture sizing shift when other modeler try to convert this models into various texture size and resolution. Ok lets get on with it!...
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