Showing posts with label graphics. Show all posts
Showing posts with label graphics. Show all posts

Saturday, August 22, 2009

Building the Ipod killer



So what's up with me doing stuff very late at night when everyone still sleeping? "I'm building a super prototype handheld device that can kick IPOD, Nokia or what every handheld, pda or what so ever in the market. Still in production so can't say much right now.

Thursday, March 13, 2008

SDK kit uploaded and ready for public download

SDK kit (SupermotoXL Developer Kit) which contain high quality models especially high resolution texture max up to 2048x2048 pixel quality already uploaded into my website and ready for public download. The package/kit include all there this year latest models:

-"ZEN MAXXIMUS"
-"MAXXIMUS"
-"X3-SIXTY"

This models ideally used for any enthusiast modeler, fans, game mods or converter who whish to port this high quality realistic models into other medium in popular games, graphic activity, or just experimenting on some misc work. Well i hope you enjoy it. Don't forget to download it at "SDK" section. Enjoy

Friday, February 08, 2008

PART 25: Paint coating - stage 1

This process similarly like add paint coating to a real vehicle except where doing in on modeler. This is crucial process and the most trickiest section among all 3d modelling task. ONE SMALL BAD MOVE AND EVERYTHING WILL BE SCREWED UP, So no mistake in here. Not all modeler know how to do it well, In this section you need a good skills on Photopaint or Photoshop program. Other than that you also need a good coating texture skills to create baked radiosity looks on the texture. In this process i only apply to exterior object and necessary parts only, Internal parts like cockpit, engine and accessories will be done by bump/plastic rendering via photoshop. So if you have crappy photoshop skill better sharpen it up. Time to fire up my COREL skills. If you do remember NEMIXIS models was also built this way too.

Wednesday, February 06, 2008

PART 20: Body mesh revision.

Well i think thats about it for the early phase of the truck construction. I'm now checking for any missing meshes, defects or anything that is out of my design spec. If everthing looks ok and perfectly done on haf side of the body and parts meshes then we can continue to another phase of detaching surface for vertex surfacing finishing and created duplicate on half side of the body and parts. I can't wait to finish it up because this is the part where we can see the 1st drafted glimpse this unnamed super truck.

PART 16: Metal like ducted floor panel

To make the interior looks more attractive and industrial off-roading looks i decided to add extra poly work on floor detail. Hole drilled metal style floor panel. It looks cool!

Tuesday, February 05, 2008

PART 15: The dashboard panels

I made a pretty quick modelling on the essential parts inside the cockpit, mainly are dashboard components made up from basic shapes starting from ovalic surface for dashboards, tubular object for gauge meters, gear sticks, pull type e-brake knobs and etc. Others are foot pedal and rear view mirror. The other detailed will be rendered in texture work.


PART 14: The seat construction

Here's the seat design, i just wanna plain and simple to models and just looks good as stock design seat for a pickup truck style. Hoping this one uses less texture space and looks well rendered on plain DX8 style rendering in games..very at least.


PART 13: Interior walls

Back on my on PC again! This time my i'm free from tooth ache! Thank god and the dentist! I'm woking on making some interior models of the truck. The inner cockpit, i start making wall first. I cut out the exterior door, flipped the suface in and bludge inwards to make a proper hull and interconnect with other walls inside. The panels glass position remains unchanged. The floor and wall will optimised the use of low polycount so that it wouldn't lag much in games.