Showing posts with label normal. Show all posts
Showing posts with label normal. Show all posts

Tuesday, May 26, 2009

Birthday?

I wake up as usual doing my usual business did even think a bit what's special going on everyday until i open my email received auto reponse from automated admin bot from forums saying happy birthday. oh? ok. so today is my birthday. Even when over to my website most online friend greet me well, i'm very happy. After few chats and post i close my pc and just go about as usual doing my thing. For others birthday is something to be proud of and ego boost of the day being king among its people...present, gift, goodies, candles, cake and all stuff under his or her name.
I only have my birthday when i was 3 years old then thats it. Throughout the years my birth day is just a normal quite day. Nothing so peculiar about or so concern about it. everyone should remember that being born here comes with reasons. To live, enjoy and die for something you believe in. My life concentrate more on getting more experience in life, gain more perpective view about the world, explore on curiousity , enjoy life, being humble and moderate. The only best gift i appreciate is "freedom". Not bound to orders, restriction, borders and criticism im at my free will. Hence should there be obstacles i have rights to eliminate and destroy without hesitation.....well which i practise when i was at young age, Birthday is freedom. So i did.

Friday, February 08, 2008

PART 22: At last! The plain beautiful 4x4 truck emerge!

Success!!! After took almost a day work...the surface detaching and normalisation task has been completed! The smooth surface and true body line relevealed the true looks of this new truck design! Its looks wild and real Humvee killer! I was very happy today! very much happy indeed beause guided with no blueprint only use brain imagination imprint through hand movement on my mouse click the shape of new 4x4 truck finally caught my heart the instinct of design never fade, Finally i can proceed another exciting task that is "Detailing" and "Texture Rendering".



Thursday, February 07, 2008

PART 21: Surface detaching and normalization, normalised the ugly

By removing the object 3d wireframe at this moment the models looks ugly with patches and unnormalised surface. Time for detaching and normalisation. This process is the most crucial stage of the model construction! Detaching surfaces and relink missing vertices to another surface to make up smooth linear body line and normalising the surface to create smooth vertex shading. This process is essential for high poly models, missing this process will end up having crumpled squash paper like surface on 3d meshes. This will take more time to complete the whole detaching and normalisation process because i'm dealing with hundred parts and surface. So be patient.