Showing posts with label xavage. Show all posts
Showing posts with label xavage. Show all posts

Thursday, February 11, 2010

The last: XAVAGE Team Edition


Ahhh... before we end the chapter on XAVAGE i decided to release few more customs variant to entertain some fans, modders and collectors. XAVAGE TEAM EDITION dedicated to those who've been supportive in the community. As shown i give sneak peak of two latest customs via PAINT WORKS edition...actually there are more than than that as demanded by fans and our close partners. The almost 2 months old XAVAGE position will be replace by project model "RS1" and will be release before my birthday. "RS1" development parallel to "VEXUVIUS" development so watch out for its sneek peek. For more information about it you can visit my website at http://www.supermotoxl.com unders news section. This week i'm enjoying my festive holidays and i'll try my best to do bits of my project to complete it in between. Cheers.

Monday, January 18, 2010

XAVAGE hit top of the chart!

The month of January is a big lucky month for XAVAGE release especially in Track Mania (http://www.trackmania-carpark.com/car.php?id=1820). In exremely short period XAVAGE GTR and XCR model was a favorite car among fans, modders and gamers around the world. I would like to thanks to Chazcatrix, Starbuck and friend from TM for hardwork and support from bringing XAVAGE super car design to higher level. Starbuck going to release video of XAVAGE. Can't wait to see how he direct a movie on it.

Friday, January 15, 2010

PAINT WORKS for XAVAGE released!

PAINT WORKS KIT for XAVAGE GTR and XCR have been released at my website. For all 4x4 EVO fans, Track Mania and modeler/modders/fans you can head to http://www.supermotoxl.com and go to PAINT WORKS page to dowbnload eidtable texture templates to decorate and paint your favorite XAVAGE. For the first time i release an uncompiled raw CPT (Corel Photopaint Templtes) format which contain layers of object with several attributes of "MERGE MODES" to maintain the texture quality and standard.
Enjoy.

Monday, January 11, 2010

VEXUVIUS project at 30%

I'm now at 30% progress in VEXUVIUS development which you can view the report at http://www.supermotoxl.com. Much obstacles i have to encounter is to balanced the design; not to go over the design theme but stay within the off-road/rock crawling specification. The difficulty stemed from applying XAVAGE signature panel for front and rear into VEXUXIUS as was to indicate branding signature and genetic resemblance in design. The front and rear "X" structure are not easy to blend in into 4x4 truck design which originally opt for more rigid looks. Face, deface, verticing, weld, unite, detached work are much involved in this process. Having no blueprint design i have to trust my hand and mouse moving coordination to randomly weave any lines that may trigger ideas next step in design. This is called "EMOTION MOLDING DESIGN".

Friday, January 01, 2010

XAVAGE in Track Mania! now in HD!







Wow! i would like to thanks to Chazcatrix from Track Mania Cark Park forum for helping me to conver my models into track mania. Now Track Mania fans can enjoy all 6 units of XAVAGE GTR variant in that games. Also its in HD quality where its straight assembly from SDK package. Super thanks to my Chazcatrix bro. ;) For those interested in Track Mania version of XAVAGE you can download it at: http://www.trackmania-carpark.com/car.php?id=1820

Happy New Year!

Saturday, December 26, 2009

XAVAGE released! Download now.

HOHOHO! MERRY CHRISTMAS. Once again Santa Moto bring Christmas cheers to all good young lads who behave well this year. Check out your Christmas stokins at http://www.supermotoxl.com as we gave away colorfull treats today.

Finally after months of development and research, our SupermotoXL Designs latest Concept Super car released, named “XAVAGE” (XAVAGE CD 24.0 XL-XCR ++). The models are now available in two packages and ready for public downloads:

-XAVAGE CD 24.0 XL-XCR in SDK (SupermotoXL Development Kit) Package for conversion and mod works
-XAVAGE CD 24.0 XL-XCR for 4x4 EVOLUTION game add-on cars in POD format.

The following list of models available for download both:
-XAVAGE CD 24.0 XL-XCR
-XAVAGE CD 24.1 XL-850R
-XAVAGE CD 24.2 XL-GTS
-XAVAGE CD 24.3 XL-GTR (SupermotoXL Edition)
-XAVAGE CD 24.4 XL-GTR (Track Mania Edition)
-XAVAGE CD 24.5 XL-GTR (Project Diva: Hatsune Miku)
-XAVAGE CD 24.6 XL-GTR (SupermotoXL Carbon Edition)
-XAVAGE CD 24.7 XL-GTR (Nvidia Edition)
-XAVAGE CD 24.8 XL-GTR (Granturismo Edition)

Go download now at http://www.supermotoxl.com

For those who love to do texture editing and painting for XAVAGE, these editable templates will be available at the end of the month. Also we uploaded few newly designed sets of street and GT wheels at Wheels page for your modding pleasure.
Hope you enjoy it. Merry Christmas and Happy New Year.







Monday, December 14, 2009

New wheel fitting and scheme.

I manage to fit newly created GTR spec wheels onto XAVAGE GTR and added special customs scheme to differential between stock version against race version. Planned to produce atleast 5 variant for GTR edition.

Thursday, December 10, 2009

GTR body kit beta stage



Here the beta kit built for up coming "XAVAGE CD 24.6 XL-GTR" variant. Still in Beta stage awaiting several modular parts to be rebuilt and group together including wheels, spoiler, cockpit enhancement, rear air diffuser, down force kit, support hook, surface aileron and ventilation kit.

Sunday, December 06, 2009

XAVAGE on 26 Dec 2009



Finally after long consideration for proper release date of "XAVAGE CD 24.0 XL-XCR" model, it is decided that it will be release on 26 December 2009. The first release will be in form of "SDK" package where files mostly available in raw Z3D z-modeler format and include high resolution texture and complete parts assembly. Later files to follow include workable model for "4x4 EVOLUTION 2" pod files. For more information visit my website at: http://www.supermotoxl.com

Tuesday, September 22, 2009

Miku in PSP

Thats the only game i willing to finish all the stage till final since its has very catchy tune/songs, challenging and very lively plus cute too. "Hatsune Miku: Project Diva" is one of the most influential game titles for PSP when i comes to "follow the tempo" game with interesting music to listen too. But i'm still stuck at the stage where she sang the fruity tune about 5 steps away from final i'm in Easy mode. Thanks to Rafael for introduce me the titles which led me to curiosity playing this game and got me a disc of OST too. Rafael made a request to built an HATSUNE MIKU theme type XAVAGE which i'm gladly lend a hand on it.

Wednesday, August 12, 2009

4x new wheel designs for XAVAGE and X3-SIXTY

Being bored on the desktop i'm messing around with Z-modeler see if i could come out another additional idea to design wheelsets for both "XAVAGE" and the good old shorty "X3-SIXTY" models using same design falnge pattern both inverted and vice versa looks. So i made 4x units with different looks. I haven't reach the texture UV Mapping yet but shown here is drafted design for all four unit. I try to maintain the same design taste for the wheel flange just like used on previous 1st batch of X3-Sixty and early version of XAVAGE with "half-wall straight face" design. Buts its harder to create perfection taste on its looks than just imagine about it. I'll see hoe it goes on the next step after UV MAP process.

Friday, July 24, 2009

Big block ventilation on XAVAGE design


It took me a week to think about consequences having the idea to recycle the cockpit design meshed for the use other of my upcoming car design then being inside XAVAGE. I've some plans building 3 more new design using the same cockpit design but with implication having different engine setup and placement mount. Because all of them having V12 size engine cramped behind driver seat and need extra cooling and better air circulation for the driver itself generated from outer vent to both inner driver space and engine so i decided to add extra ventilation system just behind the driver seat which act as rear coolant because the air intake is just near by beside the external door. Its a new idea for me thus need improvement.

Wednesday, July 15, 2009

New seat design for XAVAGE

I was think the stock XAVAGE seat design was gloomy un-assimilated with external design. So i make an aerodynamic looks in Zmodeler. Looks diabolic and more sharpy looks. Still at infancy stage, will need to put extra mini roll bar above the head rest and some handles beside it. It should look well blend with its cockpit design.

Sunday, July 12, 2009

XAVAGE: MAJESTIC Edition



This is an early previewed special edition street series XAVAGE previewed. Red gold anodized metal series only in limited. MAJESTIC Edition was first introduced in CYBORX for online racing in 2006, There were only 5 models was made for privelleged teams. The race themed now applied to XAVAGE to revive back glories of the year 2006 online races in 4x4evo1/evo2. Head over to my website at http://4x4evo.net/smxl or http://www.geocities.com/SupermotoXL for more info

Wednesday, July 08, 2009

10 years later: XAVAGE



The holy grail of supercar is here! "XAVAGE CD 24.0 XCR-XL 24th series in production number, 3rd generation in "X" series and one of its kind. Much previewed here is shadowy release for sneak peek. However some betas have been distributed to several legal channel for exclusive excess for privelleged fans. XAVAGE is an original evolution from NEMIXIS right through X3-SIXTY, fully matured in design with balanced in performance in looks. Details of XAVAGE specification and internal view and ortographic shots will be available during its release soon. XAVAGE expected to have more than 5 variant ranging from concept to real world spec including JGTC series. You might been wondering why it took almost more than 1 year to release such sneek peek to the public. You think its easy to design this doomsday car? yup. Its tooks me dozen of man hours to design every inch and angle of the car counting its aero factor and real world impact on it performance. 3d design sounds easy but won't be that easy if you apply its physic rules to the real world. Its not concept anymore its reality. Head over to my website at http://4x4evo.net/smxl or http://www.geocities.com/SupermotoXL for more info