Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Tuesday, January 12, 2010

Desperate fans kills the cat, lol


Oh, look at that, how cute. Looks like my website at http://www.supermotoxl.com gotten volcano today. Must be those fans can't wait to get hands on *.CPT and *.PSD editable templates for XAVAGE GTR. I can smell it through fibre optics, lol. Don't worry guys i'll get the package deployed ASAP.

Saturday, January 02, 2010

Very relaxed noon.


Its quite boring at home, i do have lots of thing to do such as completing my design models, fixing my bike, clean my car, finish up company project, r/c gathering, meet up with internet community and family stuff. However i need just a teeny weeny break in the afternoon. Me and Eugene went over the cafe for lunch and PSP multiplayer games just to kill some boredom and we ended up having to spent almost 4 hours on Gran Turismo and Tekken. The public around us was very curious with our bigh laugh and tease as we bash head on with our game console. Anyways its good for mental excersice. I"m glad today is very Sun shiny day, cold wind from the beach and no worries about traffic at 3pm. I like Saturday, the town seem to be much at relaxed pace.

Friday, July 17, 2009

Getting back old timers

Got so boring last night, loosing inspiration to pop-up an ideas. I turn up my old simulator and pull out few of my old untouch design from the past. Runing around on MAXXIMUS and X3-SIXTY. These two are short lived publicity. While the XCALIBUR buggy famed on 3rd place. However X3-SIXTY will be rolled out and into the garage for refurbished with new facelift soon because its the only models that is easily to be recycled back with a fresh new ideas. My hand pretty rusty on Z-modeler as it shakes likes athritic person, my accuracy diminished by 5%, lol

Tuesday, September 16, 2008

Cool!! Windows XP for Playstation Portable.


I've stumble upon cool file for PSP as i was looking for easy and quick mods for my PSP, its "PSP Wxp" or better known as Playstation Portable Windows XP. Installation was fairly simple, Windows XP interface accessible via internet browser and all GUI and application accessible very similarly to Windows XP basic application which almost looks like PDA, eg, basic calculator, notepad, games, setup panel just like a protable Windows Mobile PDA interface. Its cool to have this software for PSP as eye candy and its safe. The file is very small and will not harm any internal firmware or software structure in your PSP. I give it a 4 thumbs up for those people who want to have Windows XP like portable PC.
Below some info about PSP Windows XP from the software author:
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PspWxp stands for PlayStation Portable Windows XP (based off of winpsportal) and allows you to use Windows XP on your Playstation Portable. Well, really it is just a set of Webpages that look similar to Windows XP, but they are offline. It has some useful features lots of games and applications. You do not need to access the Internet for most of pspWxp, only to access the links and use the Web browser.
As it is only 1.5 Megabytes in size, it will fit on any memory card. pspWxp will not harm your PSP. Version 1.02 does not show previous app/game on starting a new app/game, fixed music menu button, five card stud poker slightly changed and bug fixes.
Download links: http://files.filefront.com/pspWxp102zip/;7562684;/fileinfo.html
Download links: http://www.download.com/PspWxp/3000-7242_4-10531428.html

Installation instruction:
--------------------------------
Connect your PSP to your Pc using the usb cable.
Open "My Computer" on your Pc and make a note which Letter drive your PSP is connected to. For example, "G:"
On your PC go to download.com's download page This should open a page to download, "PspWxp 1.02."
Click on "Download Now" to download the zip file containing Windows XP for your PSP.
Download it and save it to any location on your PC. Open the zip file which will be called "pspWxp102.zip" Double click on the "Install" .exe file.
Select the letter of the drive that your PSP is connected to. Click "OK" Click "Yes" to install it. It will begin to transfer the files required to your PSP, which may take a few minutes.
Once it is complete a message will pop up saying "Finished Copying," so click "OK," to continue.
Disconnect your PSP from the PC.
Open the Internet Browser on the PSP Enter - file:/pspWxp/index.htm - into the address bar. Use it just like you would Windows on your PC.
Have fun .

Monday, August 18, 2008

Models: EXAGE released! download now.

Yes! its about time i just got my models off my back, the burden is now relief! My project is finally at public hand. The new car design "EXAGE CD 20.0 XL-AM" proudly released at my website and ready for download for 4x4evo2 and 3d modeler enthusiast. This is my sad and happy moments. It was way too long for such delays on the released due to bad timing and some unavoidable incident along the way (check my past blog report).
I hereby announce the official release of "EXAGE CD 20.0 XL-AM" for 4x4evo2. Now comes in 5 tasty treat:
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-Standard
-Dukes of Hazzard: -GENERAL LEE 01
-GT 800
-SupermotoXL Personal Edition
-Vixious Works Edition
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Make sure you read the readme files for instruction and info. Also available in high resolution format for developer/modeler and converter in a form of SDK packages.
Available for download at 4 different location:
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http://www.geocities.com/SupermotoXL
http://4x4evo.net/smxl
http://www.chimpusmaximus.com/SupermotoXL
http://www.supermotoxl.info
and
http://vales.com/evo2
---------------------------------------------------------------------
Enjoy

**hhhmmmm...maybe i should start another design...maybe italiano style...hee..heeee..



Wednesday, February 06, 2008

PART 20: Body mesh revision.

Well i think thats about it for the early phase of the truck construction. I'm now checking for any missing meshes, defects or anything that is out of my design spec. If everthing looks ok and perfectly done on haf side of the body and parts meshes then we can continue to another phase of detaching surface for vertex surfacing finishing and created duplicate on half side of the body and parts. I can't wait to finish it up because this is the part where we can see the 1st drafted glimpse this unnamed super truck.

Tuesday, February 05, 2008

PART 14: The seat construction

Here's the seat design, i just wanna plain and simple to models and just looks good as stock design seat for a pickup truck style. Hoping this one uses less texture space and looks well rendered on plain DX8 style rendering in games..very at least.


PART 13: Interior walls

Back on my on PC again! This time my i'm free from tooth ache! Thank god and the dentist! I'm woking on making some interior models of the truck. The inner cockpit, i start making wall first. I cut out the exterior door, flipped the suface in and bludge inwards to make a proper hull and interconnect with other walls inside. The panels glass position remains unchanged. The floor and wall will optimised the use of low polycount so that it wouldn't lag much in games.

Saturday, January 26, 2008

Part 5: Frontal groove




Concentrate working on making details like groove lines and grilling placeholder, if you look care fully the cut out process in progress. Major construction on bumper, frontal panel and hood to make it looks ultra muscular looks. It was tough decision where to implement this groove and cutout necessary panel to achieve certain looks that i would like to look at, if you see it carefully i actuall embedded almost half "X" style groove which pose as grilling design on the frontal nose of the chasis, half on the bumper and another half on the roof. That's the grill where the air sucks in through the engine. The mid where i put my logo. The same apply to the rear chasis but much more low profile, i haven't concentrate the rear yet but later hours will do.

Monday, January 21, 2008

Part 2: Construction getting shape!

Remember there's no blueprint around here so its up to my imagination and moving my mouse device to morph and shape up those vertices surface on the object meshes. I've decided to hex style the fender design and use normal dynamic angle roof design added to the chassis. At first it was suppose to be hummer like cockpit roof but after staring the LCD screen for 36 hours blankly i decided to put the roof cockpit design just like any modern truck design because i think boxy type roof like Hummer or Scout 4 wheeler won't look good with hat chasis unless it looks boxy on both lower and upper chasis design. Next tast suppose to decide which type of windows design i should add to the top panel. I've been munching lots of chocolate bars just to think about it.

Sunday, January 20, 2008

Damn i'm hungry.


This is my favorite local noodles..."Bee Hoon" as saying in chinese breakfast cuisine. Fried and tasty noodles. I like fried! With shreded eggs and shrimps! This is my essential food to boost my productivity and moral early in the morning. Take my word seriously... if you don't have a good breakfast i guarantee later day you'll have a bad mood all day with numb stomach and your brain won't function cause no food kryptonite to stimulate brain functionality. For short your ideas won't pop-up for the day. So...breakfast is good for your brain ...enuff said so. Later i should work out my truck design after my working hours.... nyum! nyum! nyummm!

Sunday, January 13, 2008

My Go!cam for PSP arrived.

Wooohooo!!! yes! my Go!cam for PSP has arrived! its was months of agonizing pain to wait for the stuff to arrive at my door step. Months ago i place order a pack of these at local retailer after its was stocked out due to selling like hot cakes to customer. Its end now, now it in my hand. "GO!Cam" or better known as "Chotto Shot" in Japanese is a portable camera add-on for PSP which turn your PSP into portable DV cam which you can take photo and record Gigs of videos! and also in comes with cool in device video editing software. The shots and video recording at almost DVD quality runs at 30fps! good stuff! Here more info at wiki: http://en.wikipedia.org/wiki/Go!Cam

My plans was to use this cam to record my 3d work and stuff i do daily and post it at my blog right here. Plus its a good cam to record my car/trucks models in action direct on my screen. Since its mini USB attached it can be hook via extended cord cables so i can place the cam on my bike helmet and do some jungle adventure. This is rocks! Yup, its time to Youtube very soon!

Saturday, January 05, 2008

Annoying error!

This is getting annoying! Was it my DirectX installation problem, display driver, over poly on X3-SIXTY or something wrong with 4x4evo2 installation.

Friday, January 04, 2008

"X3-SIXTY" gettting chop off to pieces.



Its getting pretty closer to release date, there so much things to debug on both 4x4evo1 and 4x4evo2 format. Just now i decided to break clumps of around 900 vert of polyworth of per-parts into half which is somewhere around 400 vert or 700vert per-parts/each to make sure there won't be any of those game engine error shown on the screen when i set the game reflection on. I suspected that the latest DX9 graphic code wouldn't render heavily on high poly meshes in clumps of over 1000 vert per object, was maybe probably due to old game engine in 4x4evo1 and 4x4evo2 which still rely on DX8 technology. That would heavily impact on how i should manage my poly count models on my next creation. Here are summary of task that i did from yesterday until now:

1. -Breaking any parts with over 800/900 vert >> into half to tolerabe 400-700vert
2. -Improve LOD models, reduction of poly to 70%. Reduce around 9 parts to only 3 LOD parts...just necessary enough for "distance display"
3. -Remove bogus vert/de-vertex in game (Quality control over reflective effect/during shading or surface chroming)

All above task should've completed by midnight tonite so i can have more time do another test drive for suspension and traction setting tomorrow....that'll be much easy. After that its PSP time! lol.

Wednesday, January 02, 2008

Playtime! ........making a break with some games.

Ok, i'm really tired punching around with some debugging on my latest car models "X3-SIXTY". So idecided to take a break playing my fav game titles on PSP slim namely, Ace Combat, Silent Hill, Naruto's and some other stacks of UMD under my drawer. Relax...there's plenty of time. All work with no play make make ya bored to death. Man Silent Hill Origin is one freaky game! Actually i ask my lil bro to play and i just watch a feet away. Shouldn't have bought that titles, lol.

Friday, December 21, 2007

Christmas is coming!



Few days left before Christmas! omg! i have to pack my new models immediately. E-mail keep pouring in for question on when the new models to be release. Definately before 2008 which some where on early Christmas. On joyous Christmas and to make people happier and merrier on their PC i made several improvement to the models which includes lower polygon weight for my latest car/truck models which is CPU cycle friendly that doesn't lag and still looks good! Mark my words brother and sisters! New rides coming your way;)

Monday, November 26, 2007

Crash and burn- reality of speed.

Its kinda fun to see some cool crash and burn when you race a car in game, virtually fun and entertaining. In comparison to reality there big differences between life and death. Yup, if you're driving a real car better keep it safe and think other on the road, there are no such thing as getting ranks, fame, glory and being popular super heroes on the road like being in NEED FOR SPEED game titles or wanna be PRO-STREET. No body cares about you on the road even you can drift a few miles unless you're on proper legal track for racing...not on public road.
Everyday i read news and came across tragic road accident, yup it comes with special package: 'Death', suprisingly most car accident death happens mostly on young driver aged between 27-20's. Today news i stumble upon gory picture of crash scene and stumble across some ultra uncensored gory crash victim...no matter how tough a LEXUS, MERCEDES, VOLVO, TOYOYA, MITSUBISHI and other brands it won't guarantee safety. People is just like an egg inside a metal box. Young driver! Ahhh... the youth adrenaline and road thriller has met their ultimate carnage of their dreams. I've driven very fast before on stock family car but at the end of the destination i sometimes question myself why did i do that for? just to get from point A to point B in unnecessary short time? Life is indeed short, too short! ...feel a temporary excitement and gone in a second.
I'd rather slow down and make sure i reach my destination safe and get to live another day enjoy playing playstation, have some nice tasty meal, chocolate, ice cream, fried chicken, travelling to another country, settle down with cute girlfriend and watch the day past by. Not putting my life on fast car on the fast lane. To be safe i'd ride my mountain bike....that's a true human powered adrenaline rush plus the real speed you can feel brushing again my face with the wind.
For that reason i never spent to much budget on cars like accessories and modification to make it *bling*...ahhh, c'mon its just a transportation going from one destination to another. Too much crimes, death, mental and social problem associated with cars....it also kill our greeny earth with its toxic fumes. If you're stuck in the traffic because you're in a car because you want it, keep the migraine up.
Oh yeah for the things i do on 3d car design, its passion. I like to design and watch em going on the road, I like to watch people drive and enjoy my design. That's all to it. Going from point A to B...its my mountain bike. hee...hee.

Sunday, November 25, 2007

Another clean wheel design for "Sixty-7"

Out of boredom i pick up my mouse click and run few 3d works task this morning, unsatisfied with Sixty-7 wheelsets i decided to build a more luxury version of Sedan style wheels. Inspired by narrow fingernail shaped flange i made 2 type of wheels to suits the car styling. (a)-6 flange sport, (b)-12 flange deluxe elite style. Finally i realised i made a simple clean design without having some *bling *bling billet lug nuts around the rims and single locknut on the hub center. Overall it was a satisfying design with no regrets. Tomorrow i'm going to deploy on "Sixty-7" and see which wheels design suits best among two, Hee hee,, Sunday activity well spent!...very glad!

Thursday, November 22, 2007

Make it looks fatter and dragster!!


Flangy wheels gone old skool? Hmmm... well i did my last minute research abour wheel design for both N360 and Sixty-7 models. After scroll through some Radio Control Car book references vs Real Car design i decided to break away from so called *bling factor of a ride such as oversized big diameter rims and low profile thin tyre. I've design a special wheels which fits well both performance and appearance on both front and rear tyre. The design suits for drag speed wheelsets and i'll put this one on N360 model. Looks wise it looks very appealing RC look alike wheel sets with smaller vent holes which looks poked dish wheels rather than 5 spoked built like we used to see on everday car or tarmac rally syle wheels. At the end of the day i don't have to worry if someone ruin my car models looks with thin wheelsset which suppose to be designed for front wheels purposely moved to the back which makes my previous model "NEMIXIS" runs on old cowboy wooden wagon wheel. Whheewww..!!!. Time for design revolution.

Wednesday, November 21, 2007

Download SupermotoXL DODGE RAM texture.

This requested by our buddy "Outbackshaq". Outbackshaq requested it earlier at my shoutbox so here it is, just click to enlarge and right click to save as the file onto your computer. Its size at 512x512 resolution. Just click it here or go to my local forum to download.
Oh, if you would like to get a 3d models of DODGE that i've built in a form of 4x4evo2 format "Luke" already help to compile it. Just get it at vales.
Enjoy.