Showing posts with label exage. Show all posts
Showing posts with label exage. Show all posts

Friday, October 17, 2008

EXAGE in Need For Speed: Most Wanted

Thanks to McLaren_3Dcm from NFS site (http://www.nfscars.net/forum/showpost.php?p=443546&postcount=136) for helping to put my new car model into Need For Speed: Most Wanted game. The rendering quality in that game simply superb and looks beautiful giving spark and edge to the car when compare against aging 4x4 evo2 game render. Among all the converter around the net he is one of the most perfect converter for the job to convert my models into perfect form with no error or changes to the original design that i expected it to come out from another game platform. Unlike other converter he manage to maintain proper looks, appearance, spec, setup, meshes, texture and even the model name remains intact, everthing 100% accurate conversion work. Thumbs up to my bro McLaren_3Dcm. I'm looking forward for him to help me to port my new design in to NFSMW game which i'll be releasing it shortly around this month.

Monday, August 11, 2008

Down goes my internet

Somewhere last Saturday at 7.00pm my local city including several parts of the state district hit by serious black out power outage. The whole city was pitch black for almost 1 hours. It recover again at 8.38pm. I turned my PC and internet connection. Failed, i couldn't connect. Several try but still can't, i phoned my friend and they too hit by same problem. Made a hotline complain and the ISP answered that the are now still recovering the connection ASAP. Yeah two days later, still no news about my house internet connection recovery. Like WTF!!! So i have to use my office internet.........damn it i still have long way to go to upload my EXAGE CD 20.0 XL-AM muscle car project to my website for public download. I'm late by days!...waaaaaaaaaaa..

Thursday, August 07, 2008

Upcoming release of new car model


My public release for gaming 3d models for the famous relic 4x4 evolution 2 simulation almost coming close counting days before Sunday. The upcoming fame: EXAGE CD 20.0 XL-AM will be release hopefully before Sunday western time. All 5 variant of models will be available for public download. For fans out there line up and ready to download. For SDK (SupermotoXL Developer Kit) models which feature high resolution models/realism details will be available later 1 or 2 days after 4x4evo2 POD format released, So stay tuned at my 3d models/design website.

Wednesday, July 30, 2008

EXAGE CONCEPT Muscle car variants

Oh yesss!!!!!! Looks like my mood spark heavy this week on modelling work. I just don't know why but the urge to get back to continue my abandoned EXAGE project is back alive and now i manage to create various variant of EXAGE CD 10.0 XL-AM. which more muscle feeling to its touch. For preview i just show these 3 models for public sneek peek. All together there are 6 drooling variant and will soon release in just few week from today. I predict the EXAGE with "General Lee" aka "Dukes of Hazzard" concept replica will be a hit soon on the internet. YeahhhH!!!

Friday, May 02, 2008

EXAGE -4x4evo1/2 compile in progress


Tonight i'm working on compiling some parts codes for "EXAGE CD 20.0 XL-AM" model and keep every parts models below 700 polys for chrome render feature in 4x4evo1/2 game so it won't crash much due to DirectX rendering. Couldn't tell when it will finish but i'm sure i can get it run by this Sunday if everthing is ok. I'm proud to say this car will be CPU/GPU friendly as its polygon complexity is much lower then last model release. Lag free.

Wednesday, April 30, 2008

Latest updates: http://www.supermotoxl.info and other site.


Today i've updates all SupermotoXL Design official website and some mirrored site with updates informing all fans around the world about the upcoming release of "EXAGE CD 20.0 XL-AM". Below are the sites succesfully updates:

http://www.SupermotoXL.info
http://www.geocities.com/SupermotoXL
http://4x4evo.net/smxl
http://www.chimpusmaximus.com/SupermotoXL

The release dates mentioned at approximate duration but unable to confirm when because my current workload unable to decided when to make it available for public download. But hopefull soon within 2 week. Definately before my birthday.

Official logo for "EXAGE" signature.


All right i've finalized the looks of logo for my newly designed car. This one suits fine comparred to last night. Today i'm going to assign parts naming for 4x4evo1/evo2 format and create TRK handling and performance file. Planning to release around 6 models variant which include some popular themes from "Duke of Hazard" and 911 police edition. Since yesterday more and more peopl thinking this car looks like Camaro. Hhhmmmm........

Tuesday, April 29, 2008

" EXAGE CD 20.0 XL - AM " model completed!




Allright! i manage to completely finish off the detailed touching on the models itself. The model (EXAGE CD 20.0 XL-AM)"EXAGE CONCEPT DESIGN 20.0 XL-AM" is now ready for compiling and assign parts code to make it works into game such as 4x4evo1/2. I receive lots of comments about this car have looks similar to Concept Camaro but if you look closely on the geometry, wheel base and dimension size its totally different. Overall it has few looks when you look at cetain angle: 70's/80's Toyota Celica GT, Camaro, Barracuda, Saleen and exotics. Still the half "X" trademark of SupermnotoXL remains on the front and rear grill arch. I've already receive advertising space from fans who want publicly custom paintjobs to advertise their team signature and some stuff they want to show off on respective game itself on this car. This will involve lots of paintjobs but worth the effort since they pay the bills, On my side i'm glad those mouse twisting modelling work was all over. Its perfect,

Saturday, April 26, 2008

BETA model - EXAGE rear preview.


Here is a rear close up view of "EXAGE" models that i just completed minutes ago. Its in beta stage so this is not a finalized appearance as i'm currently enhancing some details this weekend. Hopefully i should finish it up soon by this Sunday as a complete model before compile into functional model