Showing posts with label wheelsets. Show all posts
Showing posts with label wheelsets. Show all posts

Tuesday, September 16, 2008

HURRICANE wheelset design



Here my updates on latest wheel designs, i called it the "Hurricane", not because its hurricane seasons but it has the slightly bend whirl like spoke configuration by 5 to 15 degree slanted angle like spinning propeller. The wheel however looks similar to the one used by X3-SIXTY car that i design previously but this one have the speed feeling factor...yeah just slightly change. It will be used for my next car design that will be an exotic italian like sports car or a European standard, The models will hopefully comes either or both 3 to 6 spoke configuration.
But it won't be available until December for the release because rendering its UV texture required a good graphic card to render the surface contour which i've just fried my GeForce 7600 GS for AGP slot. So i need to keep low this month till i get my workstation PC fix.

Thursday, April 03, 2008

Texturing and UV mapping , the wheels finally looks alive!


Ahhh!! check this out. Its done! Fresh from the oven. The rendering, texturing and UV mapping process of texture have completed for the wheel itself. Didn't take that long. Corel and Z-modeler tools always the best choice. It looks awesome! As usual the wheels looks realistic as usual. Handy work hee hee.. Well i guess thats it for today. I'll continue with the body texturing and rendering tomorrow.

New FIREX DS8-XL wheel - phase 2 construct



Ok, its done, fresh mesh with new flange styling for my new concept muscle car wheels. First glance it looks pretty much retro in concept with thick tyres and robust pindle offset but thats how it should blend with the retro looks of the car. I've tried several wheels size, tyre profile size and variable center offset but i decided to choose this spec. This design give a special feeling to retro lover and viewer. It has this muscle thing, hot wheel taste, like looking at Diecast car or toys adored by big boys. Thick drag tyre means business and always a symbol of powerful acceleration and phat factor. It took me 5 hours and extensive brain power to get the wheel right and match the car looks. As planned this wheel model will be called as: "FIREX DS8-XL"
I think thats about it for 3d building task, yay! Finally i can go to next phase: Rendering and texturing. This is my favorite part where this car go *Bling!. But it takes top notch hardware to do that. Yes, its time to pump up the power of Nvidia graphic card. First will render the wheel texturing. Lets go!

Wednesday, April 02, 2008

No more six flange wheelsets, just new ones.


3 months ago we have six flange wheel style, 1 month ago again we have few sets of six flange wheel style. But this time i won't be making that style it just too much duplicate work. So i'm planing to scratch one with clasical retro style CNC holed wheels just like the ones you see in drag car in the 80's. Sort of Lamborghini Countach feeling on it you know what i meant? Ok, here we got pieces of basic wheel layout which i used to make constantly through each set of models. So lets the build starts here.

Friday, February 15, 2008

PART 32: Textured wheelsets

Here a finished textured models for wheels. Its a quick work. Before that i just remove to first outer ring meshes on top of the rivet perimeter to save up the polycount. Then i continue with UV mapping...after that texture work. Most texture work just texturing the rendered center flange, UV mapped then photopaint it..while other parts just used back the previous texture that was attached along. This time i'm not using some high complex nuts, bolts and outer rims bolt rivet for detailing works because these meshes are high poly and would exceed over 6k poly per wheel which could lag on certain PC machine and the game itself.