Showing posts with label rims. Show all posts
Showing posts with label rims. Show all posts

Wednesday, August 12, 2009

4x new wheel designs for XAVAGE and X3-SIXTY

Being bored on the desktop i'm messing around with Z-modeler see if i could come out another additional idea to design wheelsets for both "XAVAGE" and the good old shorty "X3-SIXTY" models using same design falnge pattern both inverted and vice versa looks. So i made 4x units with different looks. I haven't reach the texture UV Mapping yet but shown here is drafted design for all four unit. I try to maintain the same design taste for the wheel flange just like used on previous 1st batch of X3-Sixty and early version of XAVAGE with "half-wall straight face" design. Buts its harder to create perfection taste on its looks than just imagine about it. I'll see hoe it goes on the next step after UV MAP process.

Tuesday, September 16, 2008

HURRICANE wheelset design



Here my updates on latest wheel designs, i called it the "Hurricane", not because its hurricane seasons but it has the slightly bend whirl like spoke configuration by 5 to 15 degree slanted angle like spinning propeller. The wheel however looks similar to the one used by X3-SIXTY car that i design previously but this one have the speed feeling factor...yeah just slightly change. It will be used for my next car design that will be an exotic italian like sports car or a European standard, The models will hopefully comes either or both 3 to 6 spoke configuration.
But it won't be available until December for the release because rendering its UV texture required a good graphic card to render the surface contour which i've just fried my GeForce 7600 GS for AGP slot. So i need to keep low this month till i get my workstation PC fix.

Friday, February 15, 2008

PART 32: Textured wheelsets

Here a finished textured models for wheels. Its a quick work. Before that i just remove to first outer ring meshes on top of the rivet perimeter to save up the polycount. Then i continue with UV mapping...after that texture work. Most texture work just texturing the rendered center flange, UV mapped then photopaint it..while other parts just used back the previous texture that was attached along. This time i'm not using some high complex nuts, bolts and outer rims bolt rivet for detailing works because these meshes are high poly and would exceed over 6k poly per wheel which could lag on certain PC machine and the game itself.

Wednesday, February 13, 2008

PART 31: New wheelset

I've just made a new set of wheels for the new truck, its looks great! I've used back both meshes from old from my 2 year old wheelset tyre and outer ring and also the 6 flanged web configuration arms to hub meshes from X3-SIXTY and make it more bulk for 4x4 truck integrity. Was pretty simple work as i just recycled back the meshes did i built....a rebuilt work. Later i should settle some UV and texturing work.