Thanks to Mr Foo the NRX-18 is fixed, ESC board cleaned,servo mechanism replaced with new ones (added cost) plus place permanent screw to the servo hub to avoid slippage. He manage to fine tune the speed and now it runs super fast! and feels like new. Hopefully tomorrow i'll bring out mini-z and NRX-18 for field action.
Showing posts with label hub. Show all posts
Showing posts with label hub. Show all posts
Saturday, April 05, 2008
Yes! Its fixed!! ready to run!
Thanks to Mr Foo the NRX-18 is fixed, ESC board cleaned,servo mechanism replaced with new ones (added cost) plus place permanent screw to the servo hub to avoid slippage. He manage to fine tune the speed and now it runs super fast! and feels like new. Hopefully tomorrow i'll bring out mini-z and NRX-18 for field action.
Labels:
drag racing,
esc,
fixed,
hub,
mini-z,
need for speed,
nrx-18,
radio control,
servo
Friday, February 15, 2008
PART 32: Textured wheelsets
Here a finished textured models for wheels. Its a quick work. Before that i just remove to first outer ring meshes on top of the rivet perimeter to save up the polycount. Then i continue with UV mapping...after that texture work. Most texture work just texturing the rendered center flange, UV mapped then photopaint it..while other parts just used back the previous texture that was attached along. This time i'm not using some high complex nuts, bolts and outer rims bolt rivet for detailing works because these meshes are high poly and would exceed over 6k poly per wheel which could lag on certain PC machine and the game itself.

Wednesday, February 13, 2008
PART 31: New wheelset
I've just made a new set of wheels for the new truck, its looks great! I've used back both meshes from old from my 2 year old wheelset tyre and outer ring and also the 6 flanged web configuration arms to hub meshes from X3-SIXTY and make it more bulk for 4x4 truck integrity. Was pretty simple work as i just recycled back the meshes did i built....a rebuilt work. Later i should settle some UV and texturing work.

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