Showing posts with label lines. Show all posts
Showing posts with label lines. Show all posts

Sunday, September 14, 2008

UFo?..


Can anyone explain what is that trailing smokes in the sky in our local MIRI city, it occur so daily and never heard any military jet planes flew by which should noticed by public......never ever heard any jets hagging around here for long times. I don't think any commercial passenger planes can manouver like that since the trails lines twisted that much path and it looks it flew straight up at steep angle. Weird... UFO? i give my 70% yes.

Saturday, April 26, 2008

UV mapping done, now to the next stage…detailing and patching.


Here we got a pretty uneven UV patched texture with some borderlines of different color shading. First need some paint skills to make the color gap even, then later I will add extra details like door lines, grooves, body rivets, grilling, object shadows and some necessary details to make the models looks real and authentic.

Saturday, April 12, 2008

Apply 3 section painting on 3d surfaces.


Alright you've seen previous stage of 3d models surface normalization process, to day i'm going to continue apply basic color painting onto the models. As always 3 color choices apply to various section of the body surfaces. The color are:

-Silver/grey: for main body
-Dark grey, 90% black: for lines and hollow vents/groove lines
-Drak grey, 50% black: for windows/glasses.

Its looks simple but later on we need to add render to create texture contour. Time for me to hands on photopaint work.