PAINT WORKS KIT for XAVAGE GTR and XCR have been released at my website. For all 4x4 EVO fans, Track Mania and modeler/modders/fans you can head to http://www.supermotoxl.com and go to PAINT WORKS page to dowbnload eidtable texture templates to decorate and paint your favorite XAVAGE. For the first time i release an uncompiled raw CPT (Corel Photopaint Templtes) format which contain layers of object with several attributes of "MERGE MODES" to maintain the texture quality and standard. Enjoy.
I've just done creating texture templates for wrapping the models meshes. Now comes to UV mapping process to map all unmapped 3d meshes. I used non-linear UV mapped which is most effective way to minimized the used of texture on the templates and increase the use of detailed texture per-pixel. Non-linear is an advantage but will be disadvantage for some game simulator or some game which enables linear mapping for custom ingame texture painting. As for me what the heck i just do what i'm capble of. Beside you can simply re-edit/repaint manually the texture either in TGA, DDS, TIF or any supported format for models under respective game port.
Before i proceed with the 3d & texture modelling task i decided to look around the house for spare monitor because I decided to work on 2048x2048 texture resolution for this new 3d models for UV and texturering work... and this current SAMSUNG monitor doesn't give enough screen desktop workspace size to work on it, ever since BENQ LCD blew up i've used various LCD and CRT monitor around the house. Well there are lots of choices of monitor around but everyone of them offer different feature which normal user or modeler took it lightly.For me CRT monitor always the best to work on high resolution texture and texture detailing works. However i can also use notebook but the problem is its on ATI graphics!..lame!...ATI gpu really bad at rendering, the colors are to much vibrant and unrealistic. I didn't say ATI was bad but its only suit for games graphics which more like something on Nintendo console or DS. Hey no argue, i trashed and toasted lots of cards and trust me this is an opnion from experienced user..me.
Here's the seat design, i just wanna plain and simple to models and just looks good as stock design seat for a pickup truck style. Hoping this one uses less texture space and looks well rendered on plain DX8 style rendering in games..very at least.