Showing posts with label 3d design. Show all posts
Showing posts with label 3d design. Show all posts

Saturday, June 26, 2010

What's up at our design labs


Blogging is boring.....that what i had in mind since digital words on internet blogging doesnt seems to describe my happiness being out from home cycling under the sun, touring around places away from being tied to electronic material at home. To blog and twitter seems to throw minutes away from my precious life since i could enjoy that minutes and second discover cool thing outside. However i blog and tweets to record minutes of life diary of me. Who know is anything happen people still can track down moments before such happens. I guess this helps a lot. I've been away from blogging because i was addicted to finish up every design and creation that seems to pop-up constantly all over my head.... no time to blog. I just recently released VEXUVIUS last month and now almost wanted to release a new super car models into my website called CONXERTO. Stuff like this keeps me going everyday but not to be freak too much over the screen i do took my day off every evening cycling to balance between my health and mental needs.

For more info about my work visit at: http://www.supermotoxl.com

Today i blog just to let know i'm still alive among the living, lol.
If you don't see me posting every interval of 2 weeks then i must be in trouble, could be falling off the cliff with my bike. *Touch wood* lol.

Sunday, March 28, 2010

Another vintage to be unlocked!


This month of April i've just release my old low poly 3d work which is pretty old way back around my college days, simple poly but lots of texture work. I've just uploaded at my website (http://www.supermotoxl.com) and can be downloaded by unlock the QRCODE. The truck code named CHEETAH comes with 3 stage kit and only available for 4x4 EVO2 simulator. CHEETAH came along as same batch as DOBERMAN model the one published a month ago at 'unlock' section.

Monday, January 18, 2010

XAVAGE hit top of the chart!

The month of January is a big lucky month for XAVAGE release especially in Track Mania (http://www.trackmania-carpark.com/car.php?id=1820). In exremely short period XAVAGE GTR and XCR model was a favorite car among fans, modders and gamers around the world. I would like to thanks to Chazcatrix, Starbuck and friend from TM for hardwork and support from bringing XAVAGE super car design to higher level. Starbuck going to release video of XAVAGE. Can't wait to see how he direct a movie on it.

Sunday, January 03, 2010

The computer going to die soon!


Uhh oohh!! Looks like my trustee work station pc life going to end very soon. This 8 Year old computer (the oldest and the most powerfull 2002 spec PC) is going to puke some blood out. The screen now is showing artifact lines on the screen signaling either GPU error, bad ram, bad boot or something else. This computer give birth to many of successful designs and work related to my hobby as well as my life goal. This pc is half dead, dead SATA, dead PCI, dead bridge chip and its life hanging on a string. Been runing hard for 8 years seems to be worth investment. The PC did went under several CPR to revive after several hardware failure. I like to squeeze out as much performance and work time from this computer before its lifespan worn out.

Wednesday, December 30, 2009

Project VEXUVIUS commenced: WHIRL WIND


Once again just like the old MAXXIMUS project we are going to broadcast our live development of a new off-road concept model named "VEXUVIUS" - (VEXUVIUS CD 28.0 XL-TRC) dedicated as part of old past 6 year ago WHIRL WIND development which is now return to its public scene. Details of development and progress now available at http://www.supermotoxl.com under "Concept & Development" page. Don't missed out the epic creation of 4x4 EVOLUTION 2 simulator add-on.

Sunday, December 06, 2009

XAVAGE on 26 Dec 2009



Finally after long consideration for proper release date of "XAVAGE CD 24.0 XL-XCR" model, it is decided that it will be release on 26 December 2009. The first release will be in form of "SDK" package where files mostly available in raw Z3D z-modeler format and include high resolution texture and complete parts assembly. Later files to follow include workable model for "4x4 EVOLUTION 2" pod files. For more information visit my website at: http://www.supermotoxl.com

Thursday, October 01, 2009

http://www.SupermotoXL.com maintenance


Well i'm sorry to all 3d modeler,4x4evo community and fans around the globe who deperately wanted to access the site to grab and seek resources at my website. I'm currently doing extensive maintenance and re-enter few critical data which i haven't been doing some web housekeeping for many year. Hopefully it will be back online by next week. So do keep intouch with me via blog. The http://www.supermotoxl.com will be back in style soon. Thanks

Saturday, July 18, 2009

Black color in virtual world


I real world i like black colored car, they look elegant and elite, they have mirrored shine. But i have to keep it clean all the time which is a minus and hardwork to keep it up. It a love and hate relationship: you love it because clean and shine but difficult to take care. But in virtual world especially in games its reversed. Black color looks dull and doesn't give contrast against any estatic looks in the car like black against chrome or any shiny material, and also doesn't reveal the car contour looks. Also in 3d design it doesn't give up much *bling factor could it be graphic rendering problem or lighting effect. Which is why you don't see much black colored vehicle design in my 3d models especially in games/simulation.

My inspiration comes from here


Ideas and inspiration for designs comes in various form, for example disc brake on my bike is an inspiration for my concept "DB-X8" disc brake system which evolve until current design. It also do apply for XAVAGE. Its vented disc rotor is an inspiration. "DB-X8" is an 8 piston caliper birth first on NEMIXIS models.

Friday, July 17, 2009

Getting back old timers

Got so boring last night, loosing inspiration to pop-up an ideas. I turn up my old simulator and pull out few of my old untouch design from the past. Runing around on MAXXIMUS and X3-SIXTY. These two are short lived publicity. While the XCALIBUR buggy famed on 3rd place. However X3-SIXTY will be rolled out and into the garage for refurbished with new facelift soon because its the only models that is easily to be recycled back with a fresh new ideas. My hand pretty rusty on Z-modeler as it shakes likes athritic person, my accuracy diminished by 5%, lol

Wednesday, July 15, 2009

New seat design for XAVAGE

I was think the stock XAVAGE seat design was gloomy un-assimilated with external design. So i make an aerodynamic looks in Zmodeler. Looks diabolic and more sharpy looks. Still at infancy stage, will need to put extra mini roll bar above the head rest and some handles beside it. It should look well blend with its cockpit design.

Thursday, April 23, 2009

Perfection mechanic

The best thing about going into r/c models is that it involve lots of tuning and understanding the dynamic or car handling and speed. It does apply to real world too. Since i'm also into 3d car design and mountain biking. These 3 activites however related to each other: wheels and speed!. The deeper i got into r/c hobby more i understand the law of speed and g-force effect. Tuning car gear ratio does help understand pedalling dynamic on my bike. Aero dynamic force and wind resistance on body shell and chassis characteristic helps to improve understanding in design cars in 3D models. Well well, my choice of hobby paid off. Weatlh of knowledge are more helpful in my life then doing nothing watching tv.
Everyday during my freetime i spent lots of research and test on these fine little piece of engineering. I never got bored. As long it supply usefull knowledges i will continue to do my part to cultivate this culture into society.
Today i spent ourdoor doing tuning and stuff, finally it went perfect thus gain more appreciation for what i do. Be proud its perfect because you're the mechanic.

Monday, October 20, 2008

First successful genetic

Here another video made by Track Mania fan feature the first prototype trademark of that carry foward SupermotoXL Design genetic to future car. The video feature CYBORX which i designed in the early year 2005 the same year NEMIXIS was born. It the most pioneered symbolic version of XGT series and from there the car evolve into GT spec car like NEMIXIS and X3-SIXTY. Fans however favour this car..i don't know why mabe its the paint job or something..hhmmmmm....

Wednesday, June 18, 2008

Sorry, delayed internet connection


First of all i'm sorry for all my fans, modeler, converter and gamer of our community because my pc motherboard blown up due to lightning surge happened last Sunday on 14th June 2008. So far i'm piggy back on my little brother notebook which i have limited hookup with internet per-days. Hopefully i'll get it fix this week.

everyone waiting for several iof my new models release not to mention to some angry clents over the delays but i'm sure they understand what's happening, anyways at the end of the days it will get released soon. Please be patient.
Thanks.

Sunday, April 27, 2008

EXAGE - ICE system


Preview of ICE (In Car Entertainment) view from the top. Back speaker equipment shown, an some on the side door.

Thursday, April 24, 2008

ZEN MAXXIMUS in trackmania thanks to ChaZ!


This is awesome! Again thanks to Chaz he did great work porting and converting my models into Trackmania game. And he also have great intro posing shots which looks like a scene from advance graphical comic book rendering! i love it. Glad to have him around grab some models and make it available to Trackmania. Thumbs up again to ChaZcaTriX. Now everyone around the planet can enjoy. You can download Trackmania version of ZEN MAXXIMUS here: http://www.trackmania-carpark.com/car.php?id=1183

Wednesday, April 02, 2008

No more six flange wheelsets, just new ones.


3 months ago we have six flange wheel style, 1 month ago again we have few sets of six flange wheel style. But this time i won't be making that style it just too much duplicate work. So i'm planing to scratch one with clasical retro style CNC holed wheels just like the ones you see in drag car in the 80's. Sort of Lamborghini Countach feeling on it you know what i meant? Ok, here we got pieces of basic wheel layout which i used to make constantly through each set of models. So lets the build starts here.

Monday, March 31, 2008

Slow pace work on 3d models today.


Its monday, what do you expect from human nature who just jump into working zone when he look back the relaxing Sunday has gone. So as me being in the Sunday mood. Body felt week and felt so hard to move my mouse click over the screen. 8.00am to 5.00pm in the office ..then 8.00pm till midnight for gaming and modeler community work. urhhh...I felt like Robocop with 30% battery level in my body.

After googling some stuff over the net about my upcoming hobby on Mini-z, at the meantime i had to keep my mind focus finishing my 4x4evo2 3d models "EXAGE". Today i just group up some external and internal meshes into 80% partially complete one package models. The external body modular work and internal cockpit merge together to get better view of my output work. OK, it looks good. The next step is to build undercarriage and axle/suspension system plus discbrake caliper for this car. Hopefully i get it done tomorrow. I can't wait to reach a special phase where texture coating/finishing comes in play.

Sunday, March 30, 2008

Back to work: Concept muscle car cockpit at 50%


Back to the design board! Its time to finish off where i left. Yes it the cockpit constrcution for "EXAGE". This is very much of quicky work. The base floor, roofing and wall of the interior already fully meshed up and most of the dash boards, gear box, seats and audio components are reused back from my previous newly release "MAXXIMUS" models. This save me lots of time rebuilding cockpit components. UV mapping should be easy because the meshes already mapped up with texture mapping points. I hope i could ready to render the texture body by tomorrow or if i have time maybe tonight. Still this process require dual span monitor to map up 2048x2048 size texturing. Thats one painfull work. I hope the 4x4evo2/1,TM and modeler community have patient to wait since i've promised them to released by this end March...sorry..i'm late..lol

Sunday, March 23, 2008

EXAGE CD 20.0 XL-AM


Yes ladies and gentlemen, a new car on the block in town!
A modern classical retro ready to burn some rubber. I've just started to work on it just after the release of MAXXIMUS and ZEN few weeks ago, it was fast easy and the modelling work is more like "stick to one parts and go!" This month my concentration on making models was on high alert, very much resourceful and timetable well manage. Lucky me! Currently i'm done with the outer shell model meshes of "EXAGE" now working some modelling on the interrior cockpit, this should be easy because interrior parts will reused back from "MAXXIMUS" interrior models. This car suppose to be four seater car with 2 front and 2 at the back because the back is much narrow space so i keep it two seater. Above is sample of mesh work that i've just done after face detaching process to make it looks smooth for vertex shading feature. However i haven't finalize yet what wheel design it should come along since this usually must come with retro muscle wheel design. I'll probably will post my design report on the wheels tomorrow after i'm done with the interrior works.