Showing posts with label z mod. Show all posts
Showing posts with label z mod. Show all posts

Wednesday, February 06, 2008

PART 16: Metal like ducted floor panel

To make the interior looks more attractive and industrial off-roading looks i decided to add extra poly work on floor detail. Hole drilled metal style floor panel. It looks cool!

Tuesday, February 05, 2008

PART 15: The dashboard panels

I made a pretty quick modelling on the essential parts inside the cockpit, mainly are dashboard components made up from basic shapes starting from ovalic surface for dashboards, tubular object for gauge meters, gear sticks, pull type e-brake knobs and etc. Others are foot pedal and rear view mirror. The other detailed will be rendered in texture work.


PART 14: The seat construction

Here's the seat design, i just wanna plain and simple to models and just looks good as stock design seat for a pickup truck style. Hoping this one uses less texture space and looks well rendered on plain DX8 style rendering in games..very at least.


PART 13: Interior walls

Back on my on PC again! This time my i'm free from tooth ache! Thank god and the dentist! I'm woking on making some interior models of the truck. The inner cockpit, i start making wall first. I cut out the exterior door, flipped the suface in and bludge inwards to make a proper hull and interconnect with other walls inside. The panels glass position remains unchanged. The floor and wall will optimised the use of low polycount so that it wouldn't lag much in games.