Showing posts with label windows. Show all posts
Showing posts with label windows. Show all posts

Tuesday, January 19, 2010

Dangerous limit



Just recently i have to start my computer like an old car ignition, start..stall, start..stall, start..stall, start..stall, start..stuck at login, start..Ble Screen of Death error on desktop...but if i'm lucky after 8th try i manage to login to my computer. At random times it slows showing pop-up "insufficient memory" event tough i have 7GB worth of temporary swaps space on my HD. My computer which is the main work station for all 3d creation is counting ticking towards the edge of the cliff. However i tried to squeeze as much juices from my computer to produce few output of 3d projects and design before its times comes. The computer now worth nthing in the market since most of its hardware are very much legacy as equal as the technology of yesterday abacus. I have the mentality not to invest very much on computer products even i'm very much rely on it. You buy today and tomorrow worth a piece of rotten wooden plank.

Monday, August 31, 2009

XIMPLE: Revenge of the IPOD killa






Check out my new creation, it runs all operating system both Windows, Linux, Mac and popular gaming core engine, plus tonnes of multimedia and communication components. I called it: "XIMPLE" - Portable Touch handheld PC with communication devices built in like phone, wifi, 3G, satelite link and broadband TV. Can stuff in Playstation, Wii, Xbox 360, and other homebrew emulator. Simple in design ad does all the job. Details coming soon. Cool eh?

Saturday, April 12, 2008

Apply 3 section painting on 3d surfaces.


Alright you've seen previous stage of 3d models surface normalization process, to day i'm going to continue apply basic color painting onto the models. As always 3 color choices apply to various section of the body surfaces. The color are:

-Silver/grey: for main body
-Dark grey, 90% black: for lines and hollow vents/groove lines
-Drak grey, 50% black: for windows/glasses.

Its looks simple but later on we need to add render to create texture contour. Time for me to hands on photopaint work.