Showing posts with label paint. Show all posts
Showing posts with label paint. Show all posts

Sunday, June 03, 2012

Flying tips: Turn it dark

Here is the best solution for those R/C pilot who have visibility problem when flying 'line of sight' (L.O.S) at high altitude on white cloudy sky.  Just paint/spray almost 50-70% your plain plane with black or other darker paint against sky color and you will able to see your plane clearly against the blue,white or dusky sky because your plane wings or other parts looks contrast/visible.  But do not spary the whole plane with same color make sure you make a differentiation of colors on every surface of the plane so you could recognized which parts is up, down, left or right orientation.  Thus you will never loose, confused orientation or lost sight of your plane again.  Cheers.




Tuesday, February 02, 2010

Fatal dusty paint on my car

1st February i realised my car body top surface was very rough like sand paper. At first i tought it was some sticky sand that come from the beach when i drive outdoors. It was rough and too permanently sticky to be called sand since it comes with tiny bits of colors as if its particle came from a spray can. After inspecting several several cars around my office carpark whom also under the same situation, i realised the dust paint came from neighbouring shipping company who was in the paint repair business. Everyone whom affected was furious, complaining and asking action to get the damages compensated from the near by shipping company who cause the damages. I was lucky my car isn't as serious as other who already in "sand paper" like paint surface on their car, but still the damage is clearly visible. However i'm still very angry for that shipping company next door being so "unethical" and beyond their " Occupational Safety and Health" scope when its comes to open spray work on their ship in the open when there are civilian around them in close proximity exposed to the hazard of painting process. I hope the compensate everyone for the damage they did on my and our staff cars. By evening when i get back home i quickly scrub as best as i can but cautiously to scrap of surplus of paint dust off my car, however i refuse to polish the painted surface as it will destroy the upper coating. I hope weeks and weeks of normal shampoo cleaning the paint will worn off naturally. At night i went shopping for car body cover immediately and start cover my entore car body as step of early prevention.

Friday, January 15, 2010

PAINT WORKS for XAVAGE released!

PAINT WORKS KIT for XAVAGE GTR and XCR have been released at my website. For all 4x4 EVO fans, Track Mania and modeler/modders/fans you can head to http://www.supermotoxl.com and go to PAINT WORKS page to dowbnload eidtable texture templates to decorate and paint your favorite XAVAGE. For the first time i release an uncompiled raw CPT (Corel Photopaint Templtes) format which contain layers of object with several attributes of "MERGE MODES" to maintain the texture quality and standard.
Enjoy.

Saturday, April 26, 2008

UV mapping done, now to the next stage…detailing and patching.


Here we got a pretty uneven UV patched texture with some borderlines of different color shading. First need some paint skills to make the color gap even, then later I will add extra details like door lines, grooves, body rivets, grilling, object shadows and some necessary details to make the models looks real and authentic.

Friday, April 25, 2008

UV Mapping & texture templating


I've just done creating texture templates for wrapping the models meshes. Now comes to UV mapping process to map all unmapped 3d meshes. I used non-linear UV mapped which is most effective way to minimized the used of texture on the templates and increase the use of detailed texture per-pixel. Non-linear is an advantage but will be disadvantage for some game simulator or some game which enables linear mapping for custom ingame texture painting. As for me what the heck i just do what i'm capble of. Beside you can simply re-edit/repaint manually the texture either in TGA, DDS, TIF or any supported format for models under respective game port.

Saturday, February 09, 2008

PART 27: Rear texturing work

I've just 50% complete doing texturing work for rear vehicle models. Picture as shown before and after. Lots of decaling and shading work. Each side took estimated 10 hours to work on for the 2nd layer. Expected to have more than 300 layer for this texture models. I'm using old COREL tools for this texturing job. The models looks more alive and real after layer and layers of texture work.