Showing posts with label z-modeler. Show all posts
Showing posts with label z-modeler. Show all posts

Thursday, April 01, 2010

VEXUVIUS: TOYOTA CALDINA styled hatch lback?

Oh yes, VEXUVIUS development is back on track again from a long break. Guess what....i made some major changes to the rear roof of the model meshes since i had bad feeling about the original design. Plus possibility of having two door type SUV than 4 door as planned earlier. Visit my website at http://www.supermotoxl.com under Development page for more info.

Friday, November 20, 2009

Shift the tools, jump out from Zmodeler?



Ok I think its about time i set z-modeler tools aside and move on to higher grade, thinking of using Blender 3d tools fully on my next creation as it offer more poly creation feature especially 3gon, UV wrapping and poly smoothing tools. Since my hands isn’t as stable as it used to be and development time is very limited hopefully my next choice either Blender 3D or other compatible programs could increase productivity level and ease my design work.

Wednesday, November 18, 2009

Custom Rock crawler in 4x4 EVOLUTION?


There’s high possibility a Rock Crawler model is to be built but I’m not sure if its an R/C scale 1/10 models or actual real scale 1/1 vehicle. My outdoor activity with crawler models inspired me to create one since these stuff are technically challenging both driving and building it.

Monday, September 14, 2009

Week 5..no z-modeler

After long break i still not in the mood to stick my butt infront of the computer and whizz my mouse around on z-modeler 3d tools. Something tells me i should take more rest enjoying myself with other stuff first until some sparks of ideas get me going back again. Anyways everyday been busy around doing some designs, graphics, sites and some custom model building for clients. I wish there were at least 48 hours per day, 12 working hours, 2 hour for meal, 9 hours sleep and the rest will be my design hobby. Hmmmm.... put that on my afterlife wish list.

Saturday, August 22, 2009

Building the Ipod killer



So what's up with me doing stuff very late at night when everyone still sleeping? "I'm building a super prototype handheld device that can kick IPOD, Nokia or what every handheld, pda or what so ever in the market. Still in production so can't say much right now.

Wednesday, August 12, 2009

4x new wheel designs for XAVAGE and X3-SIXTY

Being bored on the desktop i'm messing around with Z-modeler see if i could come out another additional idea to design wheelsets for both "XAVAGE" and the good old shorty "X3-SIXTY" models using same design falnge pattern both inverted and vice versa looks. So i made 4x units with different looks. I haven't reach the texture UV Mapping yet but shown here is drafted design for all four unit. I try to maintain the same design taste for the wheel flange just like used on previous 1st batch of X3-Sixty and early version of XAVAGE with "half-wall straight face" design. Buts its harder to create perfection taste on its looks than just imagine about it. I'll see hoe it goes on the next step after UV MAP process.

Friday, July 24, 2009

Big block ventilation on XAVAGE design


It took me a week to think about consequences having the idea to recycle the cockpit design meshed for the use other of my upcoming car design then being inside XAVAGE. I've some plans building 3 more new design using the same cockpit design but with implication having different engine setup and placement mount. Because all of them having V12 size engine cramped behind driver seat and need extra cooling and better air circulation for the driver itself generated from outer vent to both inner driver space and engine so i decided to add extra ventilation system just behind the driver seat which act as rear coolant because the air intake is just near by beside the external door. Its a new idea for me thus need improvement.

Saturday, July 18, 2009

My inspiration comes from here


Ideas and inspiration for designs comes in various form, for example disc brake on my bike is an inspiration for my concept "DB-X8" disc brake system which evolve until current design. It also do apply for XAVAGE. Its vented disc rotor is an inspiration. "DB-X8" is an 8 piston caliper birth first on NEMIXIS models.

Sunday, July 12, 2009

XAVAGE: MAJESTIC Edition



This is an early previewed special edition street series XAVAGE previewed. Red gold anodized metal series only in limited. MAJESTIC Edition was first introduced in CYBORX for online racing in 2006, There were only 5 models was made for privelleged teams. The race themed now applied to XAVAGE to revive back glories of the year 2006 online races in 4x4evo1/evo2. Head over to my website at http://4x4evo.net/smxl or http://www.geocities.com/SupermotoXL for more info

Wednesday, July 08, 2009

10 years later: XAVAGE



The holy grail of supercar is here! "XAVAGE CD 24.0 XCR-XL 24th series in production number, 3rd generation in "X" series and one of its kind. Much previewed here is shadowy release for sneak peek. However some betas have been distributed to several legal channel for exclusive excess for privelleged fans. XAVAGE is an original evolution from NEMIXIS right through X3-SIXTY, fully matured in design with balanced in performance in looks. Details of XAVAGE specification and internal view and ortographic shots will be available during its release soon. XAVAGE expected to have more than 5 variant ranging from concept to real world spec including JGTC series. You might been wondering why it took almost more than 1 year to release such sneek peek to the public. You think its easy to design this doomsday car? yup. Its tooks me dozen of man hours to design every inch and angle of the car counting its aero factor and real world impact on it performance. 3d design sounds easy but won't be that easy if you apply its physic rules to the real world. Its not concept anymore its reality. Head over to my website at http://4x4evo.net/smxl or http://www.geocities.com/SupermotoXL for more info

Monday, September 22, 2008

A last chances to NEMIXIS. The final touch.


NEMIXIS already gain fame around the internet especially customs design fans around the globe since its first release few years ago. Already caught the hearts of modeler in 4x4 evolution 1/2, need for speed, grand theft auto, Trackmania TM/Sunrise and other genre. It was the only car that i left as standard stock design without variants or adding speciality to customs feature or paintjobs. And soon will be a reality.
This month i'm going to re-setup NEMIXIS with new wheels, spoiler, vents, downforce skirting and upgrades from its "XGT" status to "GTR 1800". This car will be devided into 2 or 3 variant based on request which will be inform via blog report soon, As you've seen before the wheels "HURRICANE" will be attached along to 2nd custom NEMIXIS. This will be the last touch up on NEMIXIS before i jump into finishing NEMIXIS rival young brother this coming december.

Tuesday, September 16, 2008

HURRICANE wheelset design



Here my updates on latest wheel designs, i called it the "Hurricane", not because its hurricane seasons but it has the slightly bend whirl like spoke configuration by 5 to 15 degree slanted angle like spinning propeller. The wheel however looks similar to the one used by X3-SIXTY car that i design previously but this one have the speed feeling factor...yeah just slightly change. It will be used for my next car design that will be an exotic italian like sports car or a European standard, The models will hopefully comes either or both 3 to 6 spoke configuration.
But it won't be available until December for the release because rendering its UV texture required a good graphic card to render the surface contour which i've just fried my GeForce 7600 GS for AGP slot. So i need to keep low this month till i get my workstation PC fix.

Monday, August 18, 2008

Models: EXAGE released! download now.

Yes! its about time i just got my models off my back, the burden is now relief! My project is finally at public hand. The new car design "EXAGE CD 20.0 XL-AM" proudly released at my website and ready for download for 4x4evo2 and 3d modeler enthusiast. This is my sad and happy moments. It was way too long for such delays on the released due to bad timing and some unavoidable incident along the way (check my past blog report).
I hereby announce the official release of "EXAGE CD 20.0 XL-AM" for 4x4evo2. Now comes in 5 tasty treat:
-------------------------------------------------------------
-Standard
-Dukes of Hazzard: -GENERAL LEE 01
-GT 800
-SupermotoXL Personal Edition
-Vixious Works Edition
-------------------------------------------------------------
Make sure you read the readme files for instruction and info. Also available in high resolution format for developer/modeler and converter in a form of SDK packages.
Available for download at 4 different location:
---------------------------------------------------------------------
http://www.geocities.com/SupermotoXL
http://4x4evo.net/smxl
http://www.chimpusmaximus.com/SupermotoXL
http://www.supermotoxl.info
and
http://vales.com/evo2
---------------------------------------------------------------------
Enjoy

**hhhmmmm...maybe i should start another design...maybe italiano style...hee..heeee..



Wednesday, July 30, 2008

Super GT-800

Sneek peek on my latest concept car EXAGE CD 20.0 XL-AM variant. The GT 800.

"Dukes of Hazzard" Concept car.

So wanna see more details about this newly deisgned car? Here the sneek peek view in every corner, rendered in Z-modeler. I hope to release these models coming next 2 weeks or earlier.

Thursday, June 05, 2008

Time for TRK coding.


Without wasting any precious time i pulled out my project and start coding and compiling"EXAGE" models and configure the performance script for 4x4evo1/2 pod files. This is light work so should be ok for me as it doesn't stress much on my brain usage compared to 3d modelling work on Z-modeler.

ZEN model ranking going down at TM.


ohhh noo.. my model ranking at TrackMania going down (http://www.trackmania-carpark.com). Oh well i hope can make a big hit again with new mode design. Hopefully my "EXAGE CD 20.0 XL-AM " could hit the top chart soon. Btw i'm kinda angry to myself i couldn't settle the release of new design model this month as its already due by May. I have good reason to explain....yeah recently i had a fever and bad sore throat so i take my time for a healthy rest.

Saturday, April 26, 2008

BETA model - EXAGE rear preview.


Here is a rear close up view of "EXAGE" models that i just completed minutes ago. Its in beta stage so this is not a finalized appearance as i'm currently enhancing some details this weekend. Hopefully i should finish it up soon by this Sunday as a complete model before compile into functional model

Friday, April 25, 2008

UV Mapping & texture templating


I've just done creating texture templates for wrapping the models meshes. Now comes to UV mapping process to map all unmapped 3d meshes. I used non-linear UV mapped which is most effective way to minimized the used of texture on the templates and increase the use of detailed texture per-pixel. Non-linear is an advantage but will be disadvantage for some game simulator or some game which enables linear mapping for custom ingame texture painting. As for me what the heck i just do what i'm capble of. Beside you can simply re-edit/repaint manually the texture either in TGA, DDS, TIF or any supported format for models under respective game port.

Friday, February 15, 2008

PART 32: Textured wheelsets

Here a finished textured models for wheels. Its a quick work. Before that i just remove to first outer ring meshes on top of the rivet perimeter to save up the polycount. Then i continue with UV mapping...after that texture work. Most texture work just texturing the rendered center flange, UV mapped then photopaint it..while other parts just used back the previous texture that was attached along. This time i'm not using some high complex nuts, bolts and outer rims bolt rivet for detailing works because these meshes are high poly and would exceed over 6k poly per wheel which could lag on certain PC machine and the game itself.