Showing posts with label rendering. Show all posts
Showing posts with label rendering. Show all posts

Thursday, April 03, 2008

Texturing and UV mapping , the wheels finally looks alive!


Ahhh!! check this out. Its done! Fresh from the oven. The rendering, texturing and UV mapping process of texture have completed for the wheel itself. Didn't take that long. Corel and Z-modeler tools always the best choice. It looks awesome! As usual the wheels looks realistic as usual. Handy work hee hee.. Well i guess thats it for today. I'll continue with the body texturing and rendering tomorrow.

New FIREX DS8-XL wheel - phase 2 construct



Ok, its done, fresh mesh with new flange styling for my new concept muscle car wheels. First glance it looks pretty much retro in concept with thick tyres and robust pindle offset but thats how it should blend with the retro looks of the car. I've tried several wheels size, tyre profile size and variable center offset but i decided to choose this spec. This design give a special feeling to retro lover and viewer. It has this muscle thing, hot wheel taste, like looking at Diecast car or toys adored by big boys. Thick drag tyre means business and always a symbol of powerful acceleration and phat factor. It took me 5 hours and extensive brain power to get the wheel right and match the car looks. As planned this wheel model will be called as: "FIREX DS8-XL"
I think thats about it for 3d building task, yay! Finally i can go to next phase: Rendering and texturing. This is my favorite part where this car go *Bling!. But it takes top notch hardware to do that. Yes, its time to pump up the power of Nvidia graphic card. First will render the wheel texturing. Lets go!

Friday, February 08, 2008

Looking for high resolution monitor around the house

Before i proceed with the 3d & texture modelling task i decided to look around the house for spare monitor because I decided to work on 2048x2048 texture resolution for this new 3d models for UV and texturering work... and this current SAMSUNG monitor doesn't give enough screen desktop workspace size to work on it, ever since BENQ LCD blew up i've used various LCD and CRT monitor around the house. Well there are lots of choices of monitor around but everyone of them offer different feature which normal user or modeler took it lightly.For me CRT monitor always the best to work on high resolution texture and texture detailing works. However i can also use notebook but the problem is its on ATI graphics!..lame!...ATI gpu really bad at rendering, the colors are to much vibrant and unrealistic. I didn't say ATI was bad but its only suit for games graphics which more like something on Nintendo console or DS. Hey no argue, i trashed and toasted lots of cards and trust me this is an opnion from experienced user..me.

PART 25: Paint coating - stage 1

This process similarly like add paint coating to a real vehicle except where doing in on modeler. This is crucial process and the most trickiest section among all 3d modelling task. ONE SMALL BAD MOVE AND EVERYTHING WILL BE SCREWED UP, So no mistake in here. Not all modeler know how to do it well, In this section you need a good skills on Photopaint or Photoshop program. Other than that you also need a good coating texture skills to create baked radiosity looks on the texture. In this process i only apply to exterior object and necessary parts only, Internal parts like cockpit, engine and accessories will be done by bump/plastic rendering via photoshop. So if you have crappy photoshop skill better sharpen it up. Time to fire up my COREL skills. If you do remember NEMIXIS models was also built this way too.