Saturday, February 09, 2008

PART 26: Texture templating done! Next step


After paint coating the models and photopainting the models body finally we got a clean basic texture templates ready for detailed texturering and decoration. But i have to put another step that is UV mapping first to map or wrap the texture on the models body meshes. This need to be accurately place properly. A good UV mapping will produce smooth proper reflection surface when shiny render are projected on real 3d scene generated by either game engine or the 3d program itself. On the texture there are 7 panels on the models need to be UV mapped. Normal modeler just simply mapped it using grid style, i'm however using point to point wireframe mapping which is 100% more accurate then conventional UV mapping with is good for variable texture sizing shift when other modeler try to convert this models into various texture size and resolution. Ok lets get on with it!...

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