Monday, September 15, 2008

part 1: Become game developer?


Here something from my experience I'm going to give you guys some long tips on how to become part of real professional game developer project team. But i'll be concentrating more on my previous development job which is as a "3d artist" or better known as "3d modeler"....sounds different but they actually same. I used to join in for few commercial game development but after a few project i quit because it far difficult to catch up with timelines, due dates, incompatibility stuff this and that, Yes i sounds cool to be part of game developer but actually it is harder than you think it was. In this episode i'll be telling you how you can be hired into the game development internationally and up till the game project is done for publishing. Today i'm going to tell you how they scout in for potential candidate for developer post.

1. These people usually recruit some members via internet search, recomendation from modeler community, forum, download portal, model quality, 3d models design uniqueness and rare.
2. If they found the candidate they will look through your profile, your product quality, quantity, popularity, design uniqueness (not duplicates), 3d design format, tools and backward compatibility. If your are newbies and made models like 10 units i with experience and exposure for less than 3 year, you have less chances and hit the road jack! The best is someone who makes more 3d models in quality, then comes quantity and measured by 5 years and above experience with involvement with project related to commercial gaming like NVIDIA, ATI, EA, TERMINAL REALITY, ATARI and other joint venture project.
3. The best is always a recomendation and advice from senior people, web master, game portal owner, beta tester, senior game modders who have close connection with game developer which he or she the senior introduced to you to the project team.

What you should have to get their attention and have better chances to join their development team?:
Ok this is what i did and what i have:

1. Need to have massive quantity of high quality and unique production of models!....prefer years of experienced.You got 10 years worth of sweat?
2. Well known all over the internet, high googles hits and make sure your name is create god like fear among all modeler. Hit the front page! They wanna see you in it.
3. Quality models at its best, show your models progression from noob to pros to show your authentic work from year to years to show you're genuine modeler. Jaw dropping, prefer somebody wet their pants when they see one.
4. Website or portfolio to show you've done lots of stuff for community and other involvement in game development.Yeah i joined a lot of big development events. Info power.
5. Joined lots of 3d modelling and game development contest or competition and from their you gain creator ranks among all developer. Be a GURU! Master of 3d Yoda.
6. Highly knowledgeable in 3d works and discipline because PR needed for inter communication wirh various developer around the world.
7. Everyone know how to 3d models but not everyone knows how to built 3d models for games format...so be sure you have game programming knowledge. Yeah i know you can make 3d models but can you make it run in the game??....
8. Never talk "bull shit" like you have something big without having something big products to support your comments. I seen a modeler talk like he owns the world but he just made 1 puny crappy models. Let your product do the talking and not your mouth.
9. Know how to built something from scratch with no copy or what so every, design from new ideas not innovation.

Next episode i'll tell you how they get intouch with you and how agreement acieve between you (3d artist/modeler) and the game developer,.

No comments: