Monday, September 22, 2008

Part 2: become game developer


So they found you? Usually they will ask few things about:
- past work
- past employer/game dev-publisher
- achievements
- developement/3d tools you use

The fact is mostly they hoping if one can use tools like 3D Studio or GMAX because this is the coomon tools they use to develop meshes for their game environment object. Which sometimes troubled me since i use Z-modeler from the start and GUI stuff really twisted my braihn around, luckily i have was to export in 3DS format with little glitches.
There will be so me issue and risk you have to face when you're hired for contract, these are major ones that i usually got me an asprin for my headache:

- Can you cope with tight deadlines? ?

This is the biggest problem for most of us modeler to confront. Eg: building at least 2 detailed car models in 5 days can be tight jobs especially during the day you have other careere to face with. Penalty will be inpose for by pass the due because most game project involve time = money thing. A day or two loss means $$$ loss. Usually they will deduct from your contract payment else quick termination. So before you sign contract be sure YOU REALLY CAN CATCH UP WITH THE TIMELINES.

One thing i hate being in that "3d artist/modeler position" in game development teams is that you tends to built replica of something rather than thinking what i'm free to design especially when they built car involving licenced car models. Why dun they just skip that expensive car and just built a DIY brands? Luckily ony 70% out of 100% giving me chance to express freely on my designs, That's a plus!

Oh yeah i forgot, the most headache thing that comes at last part of the projetc was legal paperwork, tax and payment settlement that usually involve lots of walk around in and out off the legal department, banks and customs office...arrghhh...those forms are pulling my legs....that's when you're under overseas contract.

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