Friday, April 04, 2008

Surface normalisation and breakage inspection.


Uhhh, this is tough, after inspecting the body works i realised after surface normalisation process i detect several broken face/vertices along the way which may affect the quality of body render and texturing. I have to break apart every peice of body meshes according to required area of vertex shading to reconnect each vertices to make each intended faces smooth again.
After several fix and duplicate the right side of the body meshes its time for render and texture coating. Right now i aplly first layer just like how you spray paint coating on real car in the garage/workshop. This is where my photopaint do the job. A heavy job.

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