Thursday, June 15, 2006

Models benchmarking


Today i tryed audit some of the models i've created and benchmark its 3d processing power on my system. Visually the wheel models have reach it polygon limit where so called "visual smooth poly" have reach it peak where polygon count is not much of concern since there nothing to improve on. The current models that i've created called "NEMIXIS CD 12.0 XL-GT" almost killed any 2005 top notch PC spec because its polycount is much heavier than any average models available in any racing games. Looks like all i need to do next on my models is smart polygon management everytime i need to created the next models for end 2006 and 2007 and try to outsmart the default texture size 512x512 in EVO2 on how to make it details without killing the texture space and wasted UV mapping. Check the picture above, NEMIXIS polygon versus the game environment.

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